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Universal Arrange

-1 vote

This Script for Arranging Selected Objects in 1 or 2 or 3 Axis . You Can Control the Offset on each Axis and the Number of Rows (When Using 2 or 3 Axis). Notes: Press Right Click on any Axis to Arrange the Objects on this Axis Only.

Version 1.2

- Add Array Button (its better to use it with Interactive unchecked) Work Only with One (Object or Group) Selected.

- Add Buttons for Fast Random Rotation (-360 360) and Scale (80 120)   (Right Click on the Button to Reset it).

- Option to Apply the Random on Local Axis.

Quad Sphere Primitive

2 votes

This script adds Quad Sphere in your standard primitives list.

You can modify radius and segments count.

Tested on 3ds Max 2013, 2019 and 2020

Version 1.1:

Added ability to set settings as default

Defaults are saving to *.ini file. So they will be loaded even if you restart 3ds max.

3DS Max - How To - Show Invisible Edges And Quadrify Faces

0 votes

In this video, we will see how to show the hidden edges and make them permanently visible to be used in Editable Poly. Also, and quickly, we will learn how to use the Quadrify tool in Editable Poly to create quad faces out of Non-Quad faces. This tool doesn't have 100% success result all the time, it depends on the object's mesh, but it will try its best. In many cases, it's 100% successful.


4 votes
try(DestroyDialog OP_EDITOR) catch()
rollout OP_EDITOR "ObjectPicker" width:240 height:550
	global fileX = #()
	global bgPath
	global OP
	global OPTimer
	global OPselection = #()
	global OPselectionIND = #()
	global OPstartPos = [0.0,0.0]
	global anyButton = undefined
	global OPmouseCurs = dotnetclass "System.Windows.Forms.Cursor"
	global OPkoef = 1.0
	global OP_p
	global OP_move = false
	global OPCtrlSave = #()
	global OPposSave = #()
	global OP_UNDO = #()

Cityscape Pro

1 vote

Cityscape Pro is a game changing parametric site modeling plugin for 3ds Max® - https://www.simpolium.com/

Cityscape Pro provides a complete solution for modeling complex sites, parametric roads, curbs, curbcuts, sidewalks, grass, complex pavement areas, lakes, terrain , snow and more.

The non-destructive workflow uses splines as input objects, geometry is generated automatically with a single click of a button! The plugin has an ability to handle massive city scale models, it has a potential to save up to 40% of production time on complex architectural visualization projects.

Slice Soft

0 votes

Hi, this is a faster slicer tool, an easy way to slice and cap your models.

Shape Now

0 votes

Hi, this is a simple script to transform a model poly to the spline wire form from that.

macroScript shape_now category:"#Scripts"
rollout shape_now "shape_now"
button btn1 "shape now" pos:[05,05] width:110 height:30
on btn1 pressed do
modPanel.addModToSelection (Edit_Poly ()) ui:on
subobjectLevel = 5
modPanel.setCurrentObject $.modifiers[#Edit_Poly]
actionMan.executeAction 0 "40021" -- Selection: Select All
max select all
$.modifiers[#Edit_Poly].ConvertSelection #Element #Edge
subobjectLevel = 2

connect vertex/knots in a shape with 2 splines

0 votes

Hello. Basic question (but i can't find it on the internet)

I have a shape with 2 splines: /sp1v1--sp1v2/ /sp2v1--sp2v2/.

Now i want to connect sp1v2 with sp2v1.
something like this:

select $MyShape
subObjectLevel = 1
splineOps.startConnect (1,2) (2,1)

can someone give me a hit? tnx

UV Set Editor

1 vote

This script is a direct analogue of Maya's UV Set Editor.

Using this script you can:

Create Camera from View

4 votes

If no camera is selected, creates a new camera from any view type, no matter if it's perspective view, ortho view or front/back/left/right/top/bottom. If a camera is selected, aligns that camera to current perspective view. Intended to replace the macro assigned to Ctrl+C by default.

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