3ds Max | All

Arnold Light Lister

1 vote

Light Lister for Arnold in 3ds max.
A small tool which will allow you to list Arnold lights and control some of their parameters from a unified interface, like the standard light lister.

pX Poly Paint

2 votes

low poly owl poly painted

pX Poly Paint is a macro script to facilitate quick painting (UV Mapping+Texturing) of Low Poly models, read more and download from my blog! 

miauu's Extended Clone Tool

1 vote

 

miauu's Extended Clone Tool adds new options to the standard Clone Options dialog.

The main goal - save time using these features:

- move the created objects to a new layer,

- move the created objects into existing layer

3DS Max - Match Materials and Mapping - Plugin

1 vote

This script will help the user match the material of a source object to a target object
First, you need to select the source object then click the script, now start picking your target objects
When you finish picking just right-click, or press Enter, and the picked Objects will have the same material as the source
Object plus any UVW Map modifier or Unwrap UVW modifier applied to it.

Dynamax

1 vote

Dynamax allows Dynamesh like workflow in 3dsmax.

This is the second release of Dynamax.
DynaMax is a perfect solution for free-form sculpting because it removes all need for focusing on topological constraints. It’s possible to change the overall shape of any DynaMax by pushing or pulling, adding various pieces of geometry to combine into one, or even removing geometry in a manner similar to what you can do with Boolean operations.
It's usefull for sculpting in 3dsmax.

Dynamax V2 is out !

Whats new:

--Mspheres:

MiniListener Focus

6 votes

Sets keyboard focus to the MiniListener input field. If you want to use it, run the .mcr file once via Scripting -> Run Script or by drag&dropping it to the viewport. It creates an item in the Shortcuts category under Customize UI, which you can then assign a shortcut to.

 

 

Batch Detach Selected Polygons

0 votes

This script will help the user to detach a large number of polygons into individual objects in one click.

The script will be available if one object only is selected, and this Object has to be from the geometry family.

Note: The script doesn't work on Editable Patch objects

Spring Max - animate bone chain with collision

6 votes

Spring Max is a tool that use to create bone chain animation in 3Ds Max

Octane Quick mask

0 votes

Install : drag and drop .mcr file. You find the script in "yoko" category

How to use : run the script. select objects. check "MASK" checkbutton and render.
When rendered, port to max framebuffer, display alpha channel, and copy image....you can past in photoshop.
After rendering uncheck.

WARNING: I DONT GIVE ANY WARRANTY, USE AT OWN RISK.

3DS Max - Copy Paste Objects Between Scenes

0 votes

This is a script I created to help the user in copying and pasting
objects between multiple opened 3DS Max scenes.
Under the hood, it's a quick merge operation that is done without
Any prompt. If there is a name conflict, the coming object will be renamed. Also if there is a material's name conflict, the coming object
will preserve its own material but the material will be renamed.

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