3ds Max | All

MCG Ring Dots aka Dot Matrix

9 votes

 

Creates rings of dots or holes...ie..can be used for speaker patterns, showerheads, brushheads...etc..

Ver 1.01: added Height Offset and ability to use Custom Closed Spline for Stock. This can be used in either Dots or Holes mode.

MCG AutoRings

3 votes

Why AutoRings ? coz based on the Radius, Ring Width and Gap combo, this will automatically generate as many ring as would fit inside the main Radius. If Ring Width or Gap is too big...no probs, it will auto adjust itself...

Ver 1.01: removed Gap restrictions..so Gap now can be as big as you like...

Ver 1.02: added Height Offset

MCG Gift Box

0 votes

A very simple MCG Gift Box for beginners to dissect/study.

ctrlmaker

3 votes

dynamically creates scripted custom attributes...
sliders and spinner with linked values laid in a group with optional color tag and progress bars.

- update -
now with preset spinners for position/ rtation/ scale

Copy/Paste Skin Modifier via Max Script

0 votes

I recently discovered that copying a skin modifier via maxscript (using addmodifier) doesn't set the weights correctly, so I wrote a function to transfer the weights from one mesh to another. (they need to have the same topology though)
Some other scripts out there won't work because at some point autodesk decided to change the way that the skin's bone table is indexed, and they would need a lookup table with the bone names to convert the old index to the new one. *sight It seems I fixed it.

Little Fish

2 votes


Little Fish is a free plug-in base on maxscript to develop Particle Flow - By Arash Daemi.
The video tutorial of Little Fish in Youtube
My Facebook's page: Park of Pictures
My website: Filmakes

MCG Fluted Column

0 votes

REQUIREMENTS: Max 2016 + SP3, Max 2017

Installation: Scripting, Install Max Creation Graph... This MCG creates a fluted column geometry...with lots of controls so you're not STUCK with a static pre-made column.

Ver 1.01: Added (non) Monolith option...see high res pic...

Ver 1.02: Added Precision control for gap (2nd pic).

Export Camera to UE4

0 votes

Just select cameras(without target) and run the script. Script will create "Bake Cameras". Then you will need to export all cam in fbx(-z) and import in UE4.

--Support Target Camera, Free, and animation FoV

Script is free

MCG Groovy Cylinder

2 votes

Grooooooooooovy......

MXSPyCOM

1 vote

A modern version of MXSCOM, to allow for editing & execution of 3ds Max MaxScript and Python files from external code editors.

In 2005 Simon Feltman released the first MXSCOM, a small Visual Basic 6 application that took commands and sent them to Autodesk's
3ds Max's internal COM server. This allowed users to choose their own external code editor for editing MaxScript and to be able to
have their MaxScript code execute in 3ds Max by way of having the code editor utilize MXSCOM to send the file into 3ds Max and have it

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