3ds Max | All

ReadCSM

13 votes

"Import utility for importing generic .CSM (Character Studio Marker) motion capture data as animated point helpers. New: fff"

SelectObjectsByMaterial

13 votes

This script extends and improves the functionality of the button in the material editor labeled "Select by Material". I was always frustrated by this button because to effectively get every object with a specific material applied I always had to unfreeze/unhide everything, and on heavy scenes, this proved to be difficult.

Not Anonther Bitmap Path Checker

13 votes

You know when you leave an animation test rendering at night so that you can see what the camera work looks like, and then the next morning you find that the scene had a bitmap with a bad path and nothing happened?

Rise your hand if that has ever happened to you!! How many times have you wished there was a way to avoid this?? WELL NOW THERE IS!!!

Copy/Paste transforms

13 votes

Copies the transforms of selected objects to a
buffer and then pastes them onto a new or existing selection.
It has the option to paste the position and/or the
rotation
and can paste it flipped around a world or custom object's
axis.
Handy for mirroring poses or animation rig components.

Toon Eyes quick setup for cartoon character rigs

13 votes

[DESCRIPTION]
setup ffd eyes for cartoon type characters so you can easily adjust those to fit character needs, it manage symmetry and instancing nicely. then hit finalize to make them independent.
symmetry setup is really useful for modellers and riggers in team to work on UTV india project efficiently.

[USAGE]
max customize>> lm_rigging>>tooneyes (quad / shortcut key etc)
type character code and create eyes
tweak ffd as you like
finalize eyes button to remove symmetry setup

Cleaning PhysX Menu Duplicates

13 votes

If you customize your UI a bit and have installed the "3dsMax 2011 Subscription Advantage Pack" or the NVidia PhysX utility for 3dsMax, you should notice that it adds menus to the Customize Dialog every time you run 3dsMax. In a month or so, you will probably have to scroll over a thousand duplicates in the Customize Menus Dialog.

I had a quick look in the PhysX MaxScript files, but I don't want to mess with it. Instead, I made this simple script, that will remove all PhysX menus when 3dsMax shuts down. Don't worry, they'll be added again next time you start.

Teamwork

13 votes

Teamwork Script User Interface

Break and Form v2.0

13 votes

This script allows you to break an object into pieces by detaching its polygons or slicing it into chunks
(with or without volume preservation) and form this object again by manipulating the position, scale and rotation of
each piece. You can also make dispersion of your object by making the frames go backwards. Instead of object pieces
you can also work with elements - any mesh object you want.
The 2.0 version is much more powerful than the 1.0 version, watch the video and look what it can do.

AtmosphericMan

13 votes

Simple script that lets you enable/disable/delete multiple atmospherics at once.

NormalTexMap

13 votes

"NormalTexMap - can be used to create a normal map by rendering custom geometry. Useful for wall detail - adding - or touching up existing normal map details. Just create custom geometry - apply and standard material with Self Ilum at 100 - and NormalTexMap and the diffuse map. You can then render the geometry as normal maps."

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