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Advanced UV Normalizer

8 votes

Advanced UV Normalizer (AUVN) is a tool for normalizing the Texel Density across different objects.

It has a comprehensive set of features to calculate, get, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry/Pixels and Geometry/UVs Ratios.

The Texel Density can be set using a fixed texture size, or you can assign different AUVN textures and normalize them all at once using their texture size.

FrameMan

8 votes

Create MOV/AVI's from file sequences.

RemoveNoiseAnimation

8 votes

Removes the automatically animated phase value on all noise modifiers in your selected objects.

CUI Loader

8 votes

"Allows you to load any CUI in your CUI directory with one button. Just make sure you add this button to every UI. This way - you can quickly jump around from one UI to another. It's great because it allows you to have one UI for modeling and another for animation!"

Pivot To Vert

8 votes

"Aligns the pivot point to the selected vertex."

Reflect maker

8 votes

It simply create Objects with correct material and properties to be used as reflect object

MultiRenderUV

8 votes

This script executes same function as Render UVW Template.
But it is saved as uvw_objname.tga in certain path and it can render several objects at the same time

copyUVWchannels

8 votes

this script copyes uv data from one uv channel to another. and this script was written to aid exporting objects to cinema4d for painting (as cinema4d does not support multiple uv channels in the way 3dsmax does). so you need to copy your uvs to the first channel and then export.

  

randomElementsMatIDs

8 votes

this script sets random material IDs to poly elements

 

3DS Max- Freestyle Rigging Toolkit

8 votes

I created this script for my Masters project at Bournemouth University. It allows you to create almost any rig in a modular fashion by simply drawing points and creating rig modules in between them.

It also has features for space switching, animation geometry and some hard coded deformation systems for the hip and shoulder.

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