3ds Max | All

Remove components

8 votes

It is replacement of standard 'Remove'
Remove verts - edges - polys clean like a XSI 'Dissolve and Clean Adjacent Vertices'

Select Similar Spline

8 votes

This script alows you select similar splines in subobject. It doesnt work very well yet but it works :)

Match Transform

8 votes

This script helps you to match the modifier gizmo (UVW, Slice) of selected object to the gizmo of picked object.

Raytraced Glass Material

8 votes

Creates a new material to simplify the Glass Material creation.

ILLUSION Exporter

8 votes

Exports 3D world coordinates as 2D screen coordinates to use as Position Data in the 'Particle Illustion' by Wondertouch.

AnimRangeSetter

8 votes

Enhancement to MAX's Time Configuration & VCR functionality:
- Allows quick - convenient setting of animationRange start and stop times.
- NamedRanges can be stored for quick recall.
- NamedRanges can be saved/loaded for future use.
- VCR provides KeyStep and FrameStep modes (forward/backward).
- VCR allows Play/Play Selected - and VariableSpeed Play.

Change Listener Color Scheme

8 votes

Hi there..

The script is for 3ds max 2020.1 and higher versions of 3ds max. It can change listener's colors save them in .xml format for share or future usage. For now I could not find an .ini file to write those settings in so there is a save startup script button on the bottom of the dialog.

Rotator Object

8 votes

This script will create a 'rotator' helper object as seen in some character tutorials over the net. Objects can be further modified after creation. As of now - the tool is completely interactive.

Quake II .MD2 Importer

8 votes

"gmax script for importing Quake2 .MD2 files. features:

  • Full geometry import
  • Full texture co-ordinate import (but no skins - see Known Issues)
  • Full animation import (select 'Load all frames')
  • "

    AngleSelect

    8 votes

    Selects faces within a given angle (world space) and lets you apply vertexcolors to the selection

    Works currently only on editMesh

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