3ds Max | Scripts

WallBuilder

13 votes

A new tool quickly made on my spare time for walls creation.
special options : offset to put different walls together ; you can create a wall following a spline ; random fonctions to randomise bricks ; random colors in a multisubobject.
you can keep all the bricks separate (for exemple to simulate physics destructions) or collapse your wall in one mesh.
You also can use boolean to create holes or windows.

pX Symmetry Fix

2 votes

This script  fixes non-symmetrical vertices for any Editable Poly mesh.

Halftone Lines Gradient

10 votes

Just for fun - create gradient ramp which goes from thin lines to thick so that it can be mapped for example to a falloff map (Shadow/Light falloff pictured).

RhombicPrism primitive

2 votes


Script make simple rhombic prism. There's ability to change width, length, height, taper scale, number of height segments. Also provided "Generate Mapping Coords" checkbox.

External MaxScript IDE

11 votes

Scene Explorer Filters

2 votes

Simple script which add two new filters to Scene Explorer. 

Matte - show if object is matted or not (V-Ray)

Object ID - show object id

If you have any idea for another filter just let me know :)

...to install put the sript to your startup script folder and then you will find them in Customize->Configure Collums in Scene Explorer

Constraints Holder

1 vote

An attribute holder for controlling multiple constraints with one slider and PRS multiplier.

LabelDesigner

0 votes

A good exercise, not super useful but neat...
I learned how to generate dynamic rollouts and link their windows positions together...

Feel free to read the code even if it lacks comments, sorry about that.

CodeToString

0 votes

A simple utility to convert the buffered code in the clipboard to a string that you can paste and execute in your scripts.

Useful for generating rollouts and custom attributes.

Attach_to_face

4 votes

 Attach a Point Helper to Surface
of an Editable Mesh

 

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