Batch Camera Render

272 votes
Version: 
1.18
Date Updated: 
08/03/2022
Author Name: 
Sergo Pogosyan

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.18:

  • Support for 3ds max 2023 Update fixed

1.17:

  • Corona and Vray Sun inside Daylight System fixed (thanks to busseynova for reporting)

1.16:

  • CoronaSun supported inside Daylight System

1.15:

  • Don't Save Render Elements Checkbox (Thanks to antomor)
  • Limited support for camera objects in xref scene files (Only root objects in first level xrefs. Cameras in nested xrefs not supported)

1.13 Bugfix:

  • Deadline submission should work now

1.12 New Feature:

  • Deadline support.
    Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "Use Deadline" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").
    Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.

1.11 Features and fixes:

  • State sets support added
  • "projectname" keyword added which resolves to project's folder name
  • other fixes and improvements

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

Script's website - http://usakhelo.github.io/batchcam/

Github - https://github.com/usakhelo/batchcam

2015 Updates

  • Region render parameter can be specified for each camera
  • Set Viewport button sets viewport camera and resolution and aspect as well
  • It is possible now to specify backburner servers and server groups for silent rendering submit (code editing required)
  • Vray Elements fixed for Vray 3 and Vray output saving with VFB color correction
  • Cancelling of rendering of multiple cameras at once,
  • Hierarchical ini files

2013 Updates

  • Drag-n-drop of cameras in list
  • Camera list window size can be changed (script restart required)
  • When committing region render it is possible to switch to view render without restarting the render
  • Keyword syntax can be used in Scene State names - thanks to Stefan Runevik for suggestion

2011 Updates

  • Preview button added - renders only current frame without saving anything - no images, no vray maps, no scripts running, no elements.
  • Ortho mode added to Vray rollout - it turns any camera to orthographic, including Vray Physical camera.
  • Copy/Paste from one camera to one/several cameras - use new buttons at the top of the window.
  • Submit Scripts section - you can assign script files that will run on each render submit. Per Submit script runs once per render submit and Per Camera script runs for each camera before submit. All these scripts run on local machine, not on render server.
  • Last Rendered Location field - here is stored last render file location. Very useful for locating last-time rendered images.
Additional Info: 

Installation:

Run this script with Maxscript -> Run Script command from any folder on your hard drive, then go to the *'Customize User Interface' -> 'Toolbars'*, browse to category 'Sergo Pogosyan' and add 'Render scene cameras...' button to the toolbar or to the menu.

Usage:

When you start this script it iterate over all cameras in scene and list them in the dialog box. To each of these cameras you can assign frame resolution, number of frames to render including nonsequential frames, output file location and lighting setup. All these properties can be changed for one or several selected cameras. Output file location is split to folder path and file name, so you can specify new folder for all selected cameras in scene. 'Lighting assignement' section contains three list: Solo light list contains lights that will be only lights turned on during the rendering, 'Forced On' and 'Forced Off' lights are turned on or off respectively during the rendering. After all these setting will be set up (if some properties is not set value from the Render Setup will be used), check the camera(s) in the list and hit Render button. Check Net Render checkbox to submit network render job.

Supported lights: All bundled 3ds max lights, all Vray Lights
Supported cameras: All bundled 3ds max cameras, Vray PhysicalCamera

Version Requirement: 
3ds max 2008-202x
AttachmentSize
batchcamerarender_1.17.ms245.88 KB
batchcamerarender_1.18.ms245.92 KB

Comments

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locb's picture

Sorry for my bad english

Sorry for my bad english )

Not "merge", some times i need to show two renders from 1 camera with diffrent "scene states", like when i'm render room with sofa in there and without. I use rmb>save scenestate and use it in standart batchrender(one camera and diffrent scene state)

In BatchCameraRender i can choose scene state for camera, but only once, for diffrent scene state i need to change it manualy.

So is it possible to make function render from 1 camera with diffrent scene state without manual changes after every render?

Не понял про "merge", иногда мне нужно сделать рендер с одной камеры, но разными scene state, к примеру мне нужне рендер комнаты с софой и без нее. Я использую rmb>save scenestate и стандартный batchrender (беру одну камеру и назначаю ей разные scene stat)

В BatchCameraRender, я могу выбрать scene state, для камеры, но только один раз, и для второго scene state, я должен переключить его в ручную.

Отсюда вопрос, можно ли добавить функцию рендера с одной камеры но разными scene state без постоянно переключения вручную?

sergo's picture

I'm not sure if I get it

I'm not sure if I get it right - are you going to "merge" scene states?

locb's picture

Hi Sergo Is it possible to

Hi Sergo
Is it possible to add a function to duplicate the camera to do with one camera render two sceen state?

Привет, есть ли возможность добавить функцию дублирования камеры, чтобы с одной камеры делать рендер 2х sceen state?

sergo's picture

I'm not sure if I get it

I'm not sure if I get it right - If you don't want to save the file you can uncheck Save File checkbox, if you are rendering to the same file you will be prompted with resave file dialog box. Which problem do you want to get rid of?

Напишите по-русски, не очень понятно что происходит, можно в личку.

zyuka2's picture

Save file(

Hello!
All time included render output_Save file. Accordingly, the need to manually validate prompted to overwrite the file. How to get rid of this problems? Really like your script)))

AttachmentSize
snimok.jpg 18.58 KB
subfeel's picture

as for me this is the most

as for me this is the most useful script ever :)
big thnx and respect for sharing it!

Exhibition Design: https://www.behance.net/subfeel

Waltez's picture

It Works !

It Works
correct the problem.
It should be installed with the Customize, does not work with only "Maxscript_Run .."

"mea culpa"!

sergo's picture

"be nice to people" mode on

@Waltez - what you probably mean is that nobody around you works in maxscript to help you fix that script, right?
Ok, so first you need to run this script via Maxscript->Run script menu. That will install new command to your 3ds max. To actually run the script you need to go to Customize dialog and in the Toolbar section you need to find Sergo Pogosyan in category list and then you'll see Batch render command in command list. You need to drag it to the toolbar, so you'll have new button. Hit that button to run the script. That's it.

@levi - I'll add this to next version, thanks for suggestion. Someone was posting about the same thing here not long time before...

asymptote's picture

..

..

fajar's picture

@Waltez : are you sure u know

@Waltez : are you sure u know how to install it? , n btw who is nobody?
mine's work great. Try read in google how to install macroscript in 3dsmax.

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