Batch Camera Render

272 votes
Version: 
1.18
Date Updated: 
08/03/2022
Author Name: 
Sergo Pogosyan

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.18:

  • Support for 3ds max 2023 Update fixed

1.17:

  • Corona and Vray Sun inside Daylight System fixed (thanks to busseynova for reporting)

1.16:

  • CoronaSun supported inside Daylight System

1.15:

  • Don't Save Render Elements Checkbox (Thanks to antomor)
  • Limited support for camera objects in xref scene files (Only root objects in first level xrefs. Cameras in nested xrefs not supported)

1.13 Bugfix:

  • Deadline submission should work now

1.12 New Feature:

  • Deadline support.
    Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "Use Deadline" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").
    Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.

1.11 Features and fixes:

  • State sets support added
  • "projectname" keyword added which resolves to project's folder name
  • other fixes and improvements

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

Script's website - http://usakhelo.github.io/batchcam/

Github - https://github.com/usakhelo/batchcam

2015 Updates

  • Region render parameter can be specified for each camera
  • Set Viewport button sets viewport camera and resolution and aspect as well
  • It is possible now to specify backburner servers and server groups for silent rendering submit (code editing required)
  • Vray Elements fixed for Vray 3 and Vray output saving with VFB color correction
  • Cancelling of rendering of multiple cameras at once,
  • Hierarchical ini files

2013 Updates

  • Drag-n-drop of cameras in list
  • Camera list window size can be changed (script restart required)
  • When committing region render it is possible to switch to view render without restarting the render
  • Keyword syntax can be used in Scene State names - thanks to Stefan Runevik for suggestion

2011 Updates

  • Preview button added - renders only current frame without saving anything - no images, no vray maps, no scripts running, no elements.
  • Ortho mode added to Vray rollout - it turns any camera to orthographic, including Vray Physical camera.
  • Copy/Paste from one camera to one/several cameras - use new buttons at the top of the window.
  • Submit Scripts section - you can assign script files that will run on each render submit. Per Submit script runs once per render submit and Per Camera script runs for each camera before submit. All these scripts run on local machine, not on render server.
  • Last Rendered Location field - here is stored last render file location. Very useful for locating last-time rendered images.
Additional Info: 

Installation:

Run this script with Maxscript -> Run Script command from any folder on your hard drive, then go to the *'Customize User Interface' -> 'Toolbars'*, browse to category 'Sergo Pogosyan' and add 'Render scene cameras...' button to the toolbar or to the menu.

Usage:

When you start this script it iterate over all cameras in scene and list them in the dialog box. To each of these cameras you can assign frame resolution, number of frames to render including nonsequential frames, output file location and lighting setup. All these properties can be changed for one or several selected cameras. Output file location is split to folder path and file name, so you can specify new folder for all selected cameras in scene. 'Lighting assignement' section contains three list: Solo light list contains lights that will be only lights turned on during the rendering, 'Forced On' and 'Forced Off' lights are turned on or off respectively during the rendering. After all these setting will be set up (if some properties is not set value from the Render Setup will be used), check the camera(s) in the list and hit Render button. Check Net Render checkbox to submit network render job.

Supported lights: All bundled 3ds max lights, all Vray Lights
Supported cameras: All bundled 3ds max cameras, Vray PhysicalCamera

Version Requirement: 
3ds max 2008-202x
AttachmentSize
batchcamerarender_1.17.ms245.88 KB
batchcamerarender_1.18.ms245.92 KB

Comments

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pifitas's picture

I've sent you an email Thanks

I've sent you an email

Thanks for your help. hope it works for 2008 :)

sergo's picture

Sorry, but I can only test

Sorry, but I can only test script under 3dsmax 2009 and 2010, and under Vray Build 1.50.SP2 for 3dsmax 2009.

Version Requirement: 3ds max 2009 32-bit, 64-bit, 3ds max 2010 32-bit, 64-bit

Could you send me full script listener window content on the e-mail?

pifitas's picture

Finally! the long-waited

Finally! the long-waited script!

Thank you Sergo.

I'm testing it on max 2008 and vray 1.5.17 both x64 and found next bugs

- It shows --No "map" function for undefined pop-up window every time I start script.
- when tryin to set path save for Lighcache or Irradiance maps max randomly crashes.

And what about adding REFRESH BUTTON, in order to update script if new cameras are added to scene?

sergo's picture

It is not possible in current

It is not possible in current script design, but I'm planning to implement such functionality in future versions.
----
В настоящее время это сделать не получится в силу особенностей работы скрипта. Но в будущем планирую ввести такую возможность.

BorisK's picture

Nice tool, but can you do

Nice tool, but can you do possible create events from one camera but with different properties (lights etc.)? Or I simply not found it?

---

Классная штука, но нельзя ли сделать возможность создания несколько эвентов с одной камеры?

renndermonkey's picture

Yes, I'm on max2010. Looking

Yes, I'm on max2010. Looking forward to this new version, Thank you!

sergo's picture

Are you using new Vray for

Are you using new Vray for 3dsMax2010? I'm aware of this bug and already fixed it in a new version that would be uploaded very soon.

renndermonkey's picture

This script is really

This script is really helpfull, but I keep getting "--unable to convert: undefined to type: FileName" after it submits a job through backburner

sergo's picture

Hi! You can uncheck "Render

Hi!

You can uncheck "Render to max frame buffer" checkbox in standard max Render Setup window and this setting will be applied to all camera presets in script.

It is something not very pleasant to replicate all vray settings in script, you know. I'll add render preset setting in next version, and you could set different render settings for each camera preset.

pifitas's picture

ps Sorry in any mistake,

ps

Sorry in any mistake, English is not my first language :P

I guess "bucket" is correct word instead of "cluster"

:D

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