3ds Max | Scripts

FumeFX QuickSim

2 votes

D :Deafuel Sim
w :Wavelet Sim
P: Retime
preview:Make preview
FumeFX solution supports high-volume calculation and rendering, caching name solver is NameOfCurrentSceneFile \ DateTime \ NameOfSimGrid
If you encounter any problems during use, please contact me, thank you
I hope you like it

FumeFXLightArray

1 vote

Let FumeFX lights convenient and fast, specifically to see the video demo

csWorkPlane

3 votes

This is a collection of macro script relate to construction plane. It started as an implementation of Modo’s work plane. It includes the following four scripts.

autoAutogrid
It allow you create a grid object. After the grid is made, the grid will be automatically activated, and all transform coordinates will be set to Grid.
The core functionality of this script has been in 3ds Max for long time. AutoGrid, Grid object, Grid coordinate. I just make more streamlined workflow.
If you want to go back to the default coordinate, Run this script again while pressing SHIFT.

diaRhombus

51 votes

diarhombus_v1web600

buckyball

10 votes

The user can create buckyballs (geometric shapes of carbon atoms consisting of 12 pentagons and a varying amount and arrangement of hexagons) - other fullerenes - radiolarians - soccer balls (european footballs) - or any number of other interesting geometric shapes. Cancel out of the Chamfer floater to create other fun shapes with the vertexes and edges that get selected on the base geosphere.

Random Rotate

2 votes

* Title: Random Rotate

* Description:
-- Rotate multiple objects in random directions as per the values chosen
-- If needed, we can also reset the rotation of objects to [0,0,0]
-- Undo command is also supported. If the model(s) have custom rotation values then the only way to get this rotation values is to use Undo command

* How to use this script:
-- Select the model(s)
-- Set the rotation values
-- Click on Randomly Rotate button to rotate selected objects
-- You can also reset the rotation to [0,0,0] values by pressing the Reset rotation values button

ShaderBuns

1 vote

- Created to improve organizing and retrieving of shaders and their settings quickly.
Features:
• Unlimited libraries
• Recursing of folders
• Create new shader libraries
• Add and Delete shaders
• Copy and Paste shaders from one library to another
• Shader previewer

Vertex Color Killer

1 vote

Removes vertex alpha, vertex illumination and vertex color data on the current selection.

This uses the same method as clearing those channels in the Channel Info utility, but across a selection.

PlacePeople

2 votes

PLACE PEOPLE (Commercial script)

Path_Flow

 

Queue_Flow

PLACE PEOPLE is a 3ds Max plugin written in MaxScript that allows the user to place characters created with the 3ds Max 'Populate Toolset' anywhere, following a 3D spline path, and be glued to any surface, in really few mouse clicks.

New version V-1.02:

- Now, walkers can be created walking towards an object (for example, a door), thanks to the new subrollout 'Face to Object'

- Walkers can be rotated in local coordsys (relative to their origin)

- Editing path affects characters position in real time

- Number of simulation frames can be changed in the rollout

- Bugs corrections for idle characters facing an object or rotated following a path

- Performance enhancement

 

Quick Passes

121 votes

 

Easy rendering of commonly used render passes for compositing.

Quick Passes support Default Scanline, Mental Ray Quicksilver and Vray renderers and Materials.

Quick Passes can render:

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