Polygon Creator
This script is very useful for car exterior modelling. It allows you to create really smooth polygonal surface using splines or NURBS curves to control the shape of the surface. Also allows you to control the edge loops of the surface. With this script you have to draw only the borders of the surface you want. Watch the video or the help page for more information!
This is a commercial script. Buy it for $30 or download and try the trial version.
Version info:
2.0 (2011. Dec 05.) Script has protected.
1.9 (2011. Nov 19.) New shape tools (randomize shapes color, convert shapes to spline, convert shapes to NURBS curve, fuse endpoints of shapes).
1.8 (2011. Aug 23.) Small changes on interface, available to assign material to surface, new mirror function, available to assign keyboard shortcuts to 4 buttons, remember the dialog's position in undock mode.
1.7 (2011. Aug 16.) 3 and 4 shapes button, available to undock/dock the panel, random surface color, small changes in algorithm.
1.6 (2011. Aug 07.) Bug fixes, new directory structure, new installer, new help file, available to generate UVW coord, available to run the script on max startup, toolbar icon to run the script.
1.5 (2010. Dec 15.) Extra functions added. Now you can add some standard modifiers (UVW map, Turbosmooth, Mirror, ...) or you can pick predefined modifiers from other objects. Also you can set the material Ids.
1.4 (2010. Oct 18.) Bug fixes.
1.3 (2010. Oct 18.) User interface has changed. You can set the distance threshold of the endpoints. Manually update available.
1.2 (2010. Jan 26.) Small bug fixes. The functions are renamed to avoid crashes with other scripts.
1.1 (2010. Jan 13.) Extra functions added: Now you can switch off the follow normals method.
1.0 (2010. Jan 8.) First release
Comments
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I've made a smaller/faster/free and open to customization alternative, so you might want to check it out: http://www.scriptspot.com/3ds-max/scripts/mesh-surface
Plus (provided that you keep the script in startup folder so it's always awailable)you can always go back to any of the created objects and change the width/length segments settings with instant viewport feedback (it's a parametric object).
Some of my scripts and MCGs :: 3ds Max SDK Intro for Scripters
this is the file try to use it
try to use this after you run this script go to utilities toolbar or hammer toolbar
Please bring it back! If you
Please bring it back! If you don`t want to support it anymore you can release as a free script. :)
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Polygon Creator has been discontinued.
Polygon Creator has been discontinued. You can no longer buy it!
If you purchased it earlier, you can't register it anymore! In this case please contact me at [email protected]
Univerpix Studio
www.univerpix.hu
[email protected]
The order of picking doesn't
The order of picking doesn't matter. The direction of the splines also doesn't matter.
You got a bad result because of other problems. Your distance threshold may too high. Try to reduce it!
Anyway, if you send me the scene file, I will check what is wrong with it.
[email protected]
Univerpix Studio
www.univerpix.hu
[email protected]
Seems to suffer from a
Seems to suffer from a 'direction' problem - one spline - the starter spline - has to be drawn clockwise and the rest of the four anticlockwise and is the order you also pick them in. If you don't do that it just creates a mess. I've tried picking as shown in the video, but it just doesn't work. I think it's fair to say that this plugin is overpriced and needs attention.
Clean your splines
If the endpoints are in the same coordinate, and you got this result, your splines might have some errors. Duplicated vertices, or duplicated segments. Check your splines, and clean fix the errors in it.
Univerpix Studio
www.univerpix.hu
[email protected]
keeps saying something
about end points to be at same coordinate,,, both 2012 and 2014...
disappointing...
How to fix, if you got bad result
For all Polygon Creator users:
If you got bad result
- First clean your splines or NURBS curves. Remove multiple points or edges.
- Don't use large distance threshold value (you can find it in Options). Try to move the endpoints closer, and use a smaller distance threshold.
If you still have problems write me:
e-mail: [email protected]
skype: heavenlypictures
Univerpix Studio
www.univerpix.hu
[email protected]