3ds Max | Scripts

SpriteRenderTool

5 votes

Removes the antialias between two objects; lets you render an animation automatically in eg 8 directions; lens/out-sync de- or increase the bitmapoutpitsize proportional to the camera-lens

Camera Manager

8 votes

"A small camera manager. Allows you to select a camera from a list - make the active viewport display that camera - also displays a small preview of that camera.
Version 0.4 update: inteface updates to reflect change in scene selection. "

KeyMaker

3 votes

Creates keys on each key for all selected tracks between the start and end time.

materialSelected

8 votes

This script will bring up the material editor - with ALL selected objects material placed in it for you. Just select your objects - and run. The material defaults to gray defaults first. If no objects are selected then the material editor is reset to defaults.

Wrapper

4 votes

"Wraps or drapes one mesh (Source) to another (Target). This is just a means of projection that retains the mesh body. Source Mesh vertex heights above Z=0 are transformed to an offset distance from the Target Mesh. Can choose to align the source to the target mesh curvature or have a straight projection.
Formerly known as MeshDrape"

PickPivot

11 votes

Quickly pick a new pivot position for the selected object

UnrealGrid

6 votes

Opens a floater that adjusts the spacing of a Grid Helper based on a dropdown - just like in the Unreal ED.

WkAnimeland

3 votes

This script simulates the typical cartoon black outline around the target object by doubling and flipping its mesh. Some options can add noise to get funny results. If target object already has a lot of faces - it can become very heavy and may take time to render. If it doesn t have a lot of sharp angles - the other script - WkAnimeLandMaterial - is more adapted.

Layer Bar

8 votes

"Layer Bar extends 3dsmax 5's layer system and simplifying its ui at the same time. Give this tool a try if you dont like the dropwdown interface. Features:

  • Dockable screen width bar to effectively manage scene object without consuming screen space.
  • One click operation to hide/unhide - lock/unlock - as well as multiple layer hiding/locking.
  • Muscle Editor

    7 votes

    "Muscle editor is a macroscript for making a true use of the bone scale/squash options in your rigs.

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