3ds Max | Scripts

LockUnlock_Scale_Z_Lock.ms

1 vote

Enable Z Scale Lock for the selected objects

UI_Align_Rotation_XY.ms

5 votes

Align Position Rotation and Scale of selection to target from Center to Center

UI_ZoomSelected_To_Back_View.ms

1 vote

Use this script to switch to the Back view then zoom to the selected objects

Render All Views

3 votes

You can use this to render a composite of all 4 views. Saves some time - good for making an instant model sheet.

CodeClipboard

1 vote

This script is essentially a little window that saves and loads bits of text that you may find useful when scripting or when working in max. It allows you to save blocks of code to an external file so you can build a library or multiple libraries of commonly used bits of code.

Viewport BG Switcher

5 votes

A little interface for loading images and setting them as viewport backgrounds. Hit 'Load' to add images - and 'Remove' to remove them. 'Apply' sets an image as the viewport background - 'View' lets you view the image - and 'Dialog' brings up the max background dialog. The list of images does not save with the scene in max7 unfortunately.

Project Setup

3 votes

This script automatically setups up a windows folder structure for a new max project.It creates scene files folder - project data locations (images -previews -textures -scripts etc.) and data transfer locations (dxf -obj -3ds etc.)

subdivisionManager

1 vote

Lets you modify various subdivision controls on all selected objects (both polyobjects and meshsmooth modifiers)

transformReset

1 vote

Resets the position - rotation and / or scale of the selected objects.

unwrap Selector

6 votes

This script allows to transfer selections (vertices or faces) between a base object and its Unwrap modifier - and vice-versa.

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