3ds Max | Scripts

Attach-Detatch_DeformRig_Hotkey_Setup

7 votes

This script is to change the registered biped for the Offloader_Hotkey_Toggle script.

Attach-Detatch_DeformRig_Hotkey_Toggle

6 votes

Bind this script to a hotkey to toggle between Onload and Offload for a characters rig.

attached point

2 votes

this tool creates point helper with attachment position controller assigned.
and set the position on the surface that mouse cursor hit.

Attaching objects to particles

25 votes

Tutorial on attaching objects to particles. Essentially using physical objects, but having particles drive their animation.

AttachmentAlign

0 votes

AttachmentAlign is a script to get automaticaly postioned your Helper with an Attachment Constraint.

- So you got your mesh (Editable Poly) ...
- You place your target (Point Helper), where you want the helper to be on your mesh (If you want to, use AutoGrid) ...
- Run the script and pick the mesh & helper

-> A new helper will be created and attachment constraint to the surface of the mesh at nearly the point were your target is.

Highest accuracy does take rly long and is not effective enough, i think, so use the default...

Attachobjects and move pivot to world origin

0 votes

AttachPreserveAnimation

8 votes

"Allows you to attach editable meshes together while preserving any vertex animation within the editable meshes.
In order to create an editable mesh with vertex animation - either directly animate the vertices or use John Burnett's 'bake' script"

attachSelectedObjects

11 votes

Takes your current selection and attaches the objects together. Works on geometry and splines.

AttachSelection

6 votes

Takes a selection of objects and attaches them into one object.

AttachToSurface

1 vote

The macroscript will attach the objects from the list to the nearest point on the surface of the picked object.

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