3ds Max | Scripts

Simple Eyes

12 votes

User InterfaceSimple Eyes v1.0.ms - Maxscript that builds simple eyes, including

the controls to animate them!

UWeld

12 votes

v2.02 Fixed bugs


The script welds automatically all vertices of border.
Этот инструмент автоматически спаивает вершины краёв.

Clone & Align On Faces

12 votes


This simple tool will helps when you need to distribute any "source" object on "target" object selected faces.
Requested on this thread by ice-boy.

Scatter To Verts

12 votes

This will take the selected Source Object - and place a copy of that object at each vertex position of the Destination Object. The Destination object must be some form of an editable mesh type object. Orientation is left as it is. Useful for placing say a simple grass or other object with a modifier on it - at various locations onto another - such as for the Blow Grass script below.

selection tools

12 votes

Several macros to set coordinates system - toggle window/crossing selection - and to change axis restriction. Put them into your favorite quad menu - and you can ditch the main toolbar away. Good for viewport-space-hungy users.

Large Object Manager

12 votes

Allows you to set objects over a certain number of faces to appear as a box. Aids navigation in polygon-heavy scenes.

wireBundler

12 votes

Creates a number of wires that travel through various target objects. Useful for making bundles of wires for robots or other mechanical devices in a few simple clicks.

Tutorial:
Make 3 spheres anywhere in the viewport. Select all 3 spheres. Run the UI version of the script. In the wirebundler interface, click on "Add select to target list". Click Apply. It will make 10 splines, each the vertex of each spline will exist inside one of the 3 spheres. Play with the settings to get different effects.

Dynamic registration with mxscom

12 votes

If you are like me - you have multiple max installations on your machine - but you want to use your favorite 3rd party text editor (via rezn8's mxscome bridge) with all of them. However if you are like me - you are probably tired of manually pointing mxscom to your particular installation of max everytime you want to switch.

Function Collection

12 votes

I figured since i got a huge number of functions flying around on my drives that i'd put the most useful into a struct and put it online somewhere so people who might need something don't have to reinvent the wheel.
More comments are to be added later
have phun

Qpreview

12 votes

This script will make preview renders from the viewport using the default 'make preview' dialog, when completed it renames the preview file to match the camera's name.

This makes it easier to generate preview files for a ruff edit, without having to manually rename the preview files again and again.

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