3ds Max | Scripts

Qpreview

12 votes

This script will make preview renders from the viewport using the default 'make preview' dialog, when completed it renames the preview file to match the camera's name.

This makes it easier to generate preview files for a ruff edit, without having to manually rename the preview files again and again.

Inset by Smoothing Group

12 votes

As the mcg installation process was pretty convoluted, I decided to redo the InsetBySmoothingGroup modifier in maxscript - the speed is the same and you don't have to care about different versions of max behaving different, connecting disconnected nodes and all that stuff. Now it's just one .ms file, and there's no vertex weld needed either.

BasketBall Maker

12 votes

"Make A BasketBall Script
Click to view basketball example image"

Knot smooth

12 votes

Smooth out bezier knot handles. Try it - you might like it.

Pixel Wall

12 votes

This little script builds an array of instanced spheres - where each sphere position and colour relates to its corresponding pixel in the chosen bitmap.The sphere wall can then be manipulated in various ways (for eg. collapsing it using dynamics software) This can create an interesting effect if rendered and played backwards.

UVW Aspect Fix

12 votes

The script takes existing UVW Elements and scales them relatively to
their proportions in the parent object.

Works only on a single poly or mesh object.

Check XYZ coordinates

12 votes

NEW RELEASED 1.5

This is a funny and simple Script that allows to check and print in a file (.txt or .csv) the coordinates XYZ an animated or still object position for each frame.

Change Log v.1.5

-- Correct the code
-- Add choose stamp file (.txt or .csv)
-- Add increasing save file
-- Fix minor bug

Dispersion

12 votes

Dispersion is when different wavelengths refract differently. I guess the most obvious case of this is a rainbow.

Real sunlight is a spectra containing basically an infinite number of wavelengths at once, and each of the different wavelengths will refract slightly differently... i.e. when a sunray hits a surface, one would (in principle) need to trace an infinite amount of rays around the scene to get the "real" effect.

Favorites / Quick Folders

12 votes

Favorites / Quick Folders it's a popup menu for easy access to:
 -  Project folders
 -  Favorites
 -  User paths

It can Open folder in new window, Open Max file (Ctrl) or Merge model (Shift)

It automatically search for project root folder and subfolders.

Object Replacer

12 votes

Automatically update dummy objects in a scene with more detailed counterparts.

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