Subdivision Reversion

106 votes
Version: 
2.1
Date Updated: 
01/08/2012

Subdivision Reversion will recreate the subdivision levels of an already subdivided mesh with 100% precision maintaining the UVs.
It's wide variety of subdision algoritms help artist get the right look and feel on their models.

Here are some of the benefits you get:

•If you are 3d modeler you can now experiment with a wide range of subdivision algorithm, choosing one with best suits your need.

•If a 3d model you buy online has it’s modifier stack collapsed it is almost useless, you can’t edit, unwrap, rig it, but with Subdivision Reversion you can reconstruct the first subdivision level and then do all the above.

•If in your production pipeline you need at some point to collapse the model with Subdivision Reversion you can get the subdivisions back later

•When you apply a turbosmooth modifier to a reconstructed subdivision level you will get exactly the same mesh as the original

Version 2.0 is a complete rewrite, it fixes many bugs and adds many more features:

  1. Catmull-Clark subdivisio surfaces
  2. Doo-Sabin subdivision surfaces
  3. Midpoint subdivision surfaces
  4. Loop subdivision surfaces
  5. Sqrt(3) subdivision surfaces
  6. Quad-Split subdivision surfaces
  7. Quad Output subdivision surfaces
  8. Tri-Split subdivision surfaces
  9. Quad-Split reversion

With all this features its like ten times more valuable the version 1.0. Modelers can now experiment with a wide range of subdivision algorithm, choosing one with best suits their needs.

 

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Marius Silaghi's picture

Subdivision Reversion 1.03

Added an UI.
Added a "Delete original" option.
Added a "Hide original" option.
Added a "Move original" option.
Added a "Move New Object" option.
Added a "In EditPoly" option.
Added a progress bar.
Added a timer.
Added an Detach Elements function.

begon's picture

Need

Need all versions and progressbar too (Sometimes it is not clear already done or not)

Marius Silaghi's picture

Subdivision Reversion 1.02

I made the reversed subdivision to appear in an edit poly modifier on the original object.
I fixed some bugs.

begon's picture

It would be desirable to have

It would be desirable to have a choice in the new version

1 to push a button and the new object will be move from initial.
2 to push a button +shift and the new object will be on the same seat, but initial object hide (how in TurboReduce 1.2)

Marius Silaghi's picture

Subdivision Reversion 1.01

I added a number of fail-safes to this version, like you get a warning if you have no object selected, if the mesh is not subdivided, if it contains multiple elements,etc.

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