3ds Max | Scripts

Copy/Paste Object Properties

This script allows you to copy and paste properties from one object to another (or multiple at once).

This is useful for copying camera settings from one to another. Although it will do any type of object you copy from. You can easily include/exclude any properties you DONT want copied (like FOV, focal length, etc).

Run the script:
1. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Properties (Copy)" and "Properties (Paste)" and drag them to a toolbar.

Merge GUI

A GUI for merging .max files from selected directories  quickly.

GUI has  image buttons that works if  a .jpg   render of the max file is present in the directory. Rendered thumbnail  must have the same name with corresponding max file, and  must not  be larger than 120*120 pixels. Script installs  a macro  under DragAndDrop category named "Merge GUI".

Make sure to backup your scene before running the script!

Press "?" for help.

 

 

QuickUVW

This script will apply one 1x1x1 meters UVW-Map modifier in box mode to each selected object with a normal click.
Regardless of system unit type the size will always remain 1x1x1 meters.
If shift-clicked, it will apply a real world map size UVW Map modifier instead.

I use this frequently in architectural visualizations for applying a standard uvw map to most of the objects.

Only tested with 3ds max 2013!

I am not responsible for any damage caused by this or any other of my scripts to your scene, software or computer.

3inCamPack: JUMPER•CAM

"JUMPER•CAM" script will help you to replace all scene cameras (different types) with the single 'free' camera.
Image Hosted by ImageShack.us
By barigazy at 2011-12-02

Auto Render Element "VRayLightSelect"

Create Render Elements "VRayLightSelect" for lights.

UI

Outline Creator

Outline Creator is a 3ds max script that will automate the process of creating outlines for shapes instead of doing it manually one by one.

Properties:

Gap : the distance between each line. Note make sure the system unit and the display unit are the same.

Num : number of out lines, if set to 0 it will repeat the shape until it closes.

Sys units = Inche : in case your system units are Inche and display units are centimeters.

LazyBridge

This is the first script I've ever written. The idea is that when you are modelling for archviz, often you might find yourself bridging polygons to make holes for windows or to connect two segments of a wall to make a beam etc.
LazyBridge is especially useful if you have to do a lot of those.

You simply select only one polygon from all the polygon pairs you want to bridge and LazyBridge will find the other ones, effectively cutting the time you spend selecting individual polygons in half.

J3D Projector

– Overview

AfterFX Data Exporter

3dsMax to After Exporter.

Generates a .jsx that must be run from AfterFX>File>Run script. Creates appropriately sized comp and layers.
Exports: Cameras, lights, and planes as AfterFX objects. All others as nulls.
Export size based on smallest HD screen/projector. Optional manual scaling.

Max - Gmax Bridge

Facilitates mesh-data (geometry and animations) exchange between 3ds-max and gmax.

The intended use of this utility is to exchange mesh-geometry between 3ds-max and gmax and acts as a replacement to the 3ds or obj data transfer workflow.
This utility supports only mesh-geometry and the corresponding keyframe-animations for exchange between 3ds-max and gmax. It dosen’t support bones or other types of helper objects. Support for (standard/multimaterial) material exchange is planned for the next release.

Syndicate content