3ds Max | Scripts


this script cuts object by user defined grid

version beneath v0.3 wasnt released

- work at any combination of axes
- cut by segment lenght or edges count
- always recalculate segment lenght to keep it same in hole object

RenderPreset operator for LPM 1.09+

RenderPreset operator for LPM 1.09+
- Stores render's parameters.
- Support all possible renderers.


With RemapPSDyou can easily map your entire photoshop file to a different set of uvs. The script will handle any complexity in your photoshop files:


  • layers with masks
  • folders with masks
  • nested folders
  • adjustment layers with masks
  • layered tiffs


Proxif - Vray proxy "fixer"

This is very simple script I did for "fixing" proxies in 3ds max 2014 and up.
When working with a lot of proxies in 3ds Max 2014, viewport gets very very buggy. The problem is when "preview from file" in VRayProxys display option is checked. So this script finds all the proxies in the scene and changes then to "preview from file (faces)" which seems to fix this viewport problem!
Script will not make any changes if some proxies are grouped.

Modifier Modifier Zorb

v 2.7.06 Fixed bug where object has multiple non unique property names (Vray Lights)

v2.7.05. Added support for parameters with no entries. Works with Thinkbox Frost again

v2.7.04. Added support for Corona Renderer Materials

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value or apply an absolute value to modify

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Spring Controller: Modifyspring controller settings (Needis its own section as springs are controlled differently with maxscript.

Merge Xref Controller:  Merges All/Selected controllers

Random Mesh standard object

miauu's Script Pack vol.1

miauu's Script Pack is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max.

miauu's Script Pack include:

Batch Export/Import

This is a free script, for non commercial use.

This is the perfect script to transfer your models from 3ds Max to ZBrush/Unity/UDK/...
Basically it batch exports objects to multiple files.
Supported formats : max, obj, fbx, 3ds, ase, dwf, dwg, dxf, dae.

Uni[+][-] Grow-Shrink Tool

For EditablePoly and with modifer EditPoly, and as SplineShape (for knots of spline) and for subobjects of UnwrapUVW modifer objects, single tool - Shrink Grow selector. Works with a single key. 

Works on:


Multi Object Distributer

This script allows you to distribute multiple object to another object. Linked objects is handled as one object, if you use 'Linked as One' mode. Auto contact to object, rotation setting, Randomize distribution.

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