3ds Max | Scripts

TerrainAxe

15 votes

TerrainAxe : modeling accurately  &nbs

Deformed Edges

19 votes

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• VERSION 1.1
deformededges1
With this tool user can deform selected edges of Editable Poly objects.
This will give your model a more natural look with raw edges.
For example: wooden or concrete pillars or walls, pieces of clay or ice, rude metal etc.

Inset by Smoothing Group

6 votes

As the mcg installation process was pretty convoluted, I decided to redo the InsetBySmoothingGroup modifier in maxscript - the speed is the same and you don't have to care about different versions of max behaving different, connecting disconnected nodes and all that stuff. Now it's just one .ms file, and there's no vertex weld needed either.

SolidRocks

564 votes

SolidRocks V1.9.5 is out !!  Support for  MAX 2010-2016, Vray 2.x-3.3 ! Rebus Farm/RANCH Computing interoperability

New presets for Vray 3.3 : Now render better AND faster !

Vray 3.3 is now totally managed into this new SolidRocks.

AutoSmooth selected

1 vote

poster

A little script which set autosmooth to selected objects.

FileTools - Basic Versioning Script Tool + Handy Extras

1 vote

Render Node Monitor

2 votes

Hi!

If you have render nodes, and you are rendering with Backburner™, V-ray™ or Corona™

If it is hard to see and manage which spawners are running on which nodes, and you are using remote desktop for it

If you need to restart your spawners/nodes frequently, because your nodes sometimes doesn't connect into the distributed render

If multiple users are using the same render nodes at the same time, and it is hard to see which node is used by whom

Render Node monitor could help you:

Material ID Organizer

14 votes

New v1.23
 - Filter - show materials from selected only (MatEditor, SME or Objects)
 - "A" buttons :
    - Automatic Select from... MatEditor, SME or Objects
    - Automatic Filter from... MatEditor, SME or Objects

Relink Bitmaps

487 votes

2.08 Changelog:

  • Corona Render fully supported
  • Browse buttons are Read-only share friendly
  • Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this.  My forum name on Octane forums is colinsenner.

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

CLine 2.08

128 votes

CLine2 is advance line Drawing Tool in 3dsMax

this is possible to drawing spline with Pan, Zoom and arc Rotate

 

[2.0 --> 2.02]

- some bug fix

- add: orthogonal mode (Shift key)

 

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