Tagged 'Lights'

ERCO Lightcontrol

4 votes

ERCO Lightcontrol is aimed on streamlining the setup - overview and animation for higher numbers of lights. Lights are grouped in 'curcuits' - mixing ls-lights - omnis and spot in one curcuit-group is possible. Groups can be dimmed intuitively and stored/recalled as 'scenes'.

MeshTrace BETA

9 votes

"Takes a Light source and a Ground object and casts meshed Shadows from any selected objects.
Updated for max 4.x by Ofer Zelichover"

selectAddTarget

8 votes

This script takes all current selected objects - and if they have 'targets' - selects the targets as well - keeping the inital objects still selected.
For example - you can select a target camera and target spot - but not their targets - run this script - and the targets are ADDED to the selection.

Light_List

6 votes

"This is an update of the original Light Listener script made by Frank DeLise.Changes: Name field expanded now supports longer names than the original 6 characters. Backup original version (Macro_LightList.mcr) before installing this."

LightControl

4 votes

A lightboy type interface that lets you change multiple parameters in your scene lights quickly and easily. This is basically our LightUtilities script but without the extra floater - to be used in case you don't want all the other utilities - just the LightControl Floater.

CalcShadow

5 votes

Calculate memory consumption of shadowmaps

Light Flasher

3 votes

This script allows you to easily animate a lights multiplier value to make ti flash on and off.

ShowLights

6 votes

Made for hotkey use - if any lights are visible - the script hides the lights - if all lights are hidden - it makes all light visible. Good for quickly hiding and unhiding all your scene lights. Note: While there is a toggle under display to show or hide lights - if you hide a light and then uncheck that box - the light is still not shown because you manually hid it.

IncludeExclude

3 votes

Allows you to include or exclude a selection of objects with a selection of lights. All using only one selection! You also have the option to add or subtract to the list selection as well as create a new one.

MR_Area_Spot_utility

3 votes

It is a small script wich let you change width - height and samples of all the Mr_Area_Spots in the scene or Turn their area shadow On or Off . very hany when you want to render your secene (wich has several Area_light) with different arealight parameters. So you change it for all in one pass .

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