Tagged 'Material'

Populate MEdit Zorb

22 votes

Populates the Material Editor with the scene materials, or selected object materials. Has option to offset the materials placed in the material editor (usefull if there is more than 24 scenematerials). NEW: Added Material Editor Offset so it will dump materials starting at the specified slot

V-Ray Material Library

15 votes

A script that makes it very easy to apply materials to objects and material slots.

egzVRayMaterials

7 votes

A collection of scripted material plugins that extend the VRay material. These materials replace the user interface with one specifically optimized for each material. In addtion there are things going on beneath the surface to make sure settings that affect each other do so in the correct way.

Procedural Map Scale

23 votes

Resize Maps

Good for global rescale at once the size of all procedurals.
Works on any resizable procedural map.

Q.A.C. (Quick Assign Color)

11 votes

This little and funny Script, allows to change Wirecolor and Standard Material to a selected object without open and change the diffuse color in Material Editor. Very useful for quick application of basic colors on the object.

Q.a.c.

matMerge

12 votes

"Lets you select the name of a material in the scene - the script merges all materials with the same properties:

  • ambient color
  • diffuse color
  • specular color
  • shinness
  • shinness strength
  • opacity
  • diffuse map
  • "

    Height Colorizer

    14 votes

    Originally created for a request on the ScriptSpot forums: http://www.scriptspot.com/forums/3ds-max/scripts-wanted/material-id-percentage-by-height-like-beiging-watercube-auditorium. The script will take every object selected and assign a wirecolor depending on the item's height relative to the total selection height.

     

    Running the script will create a rollout with a few options:

    Material Copier

    9 votes

    Simple script that will copy a material from object to another, even if the material is undefined.

    Just drag and drop into 3ds max. The script can accessed be under the "Toke Scripts" category.

    Random Material ID

    8 votes

    This script randomizes the material ID's in an editable poly by sub-object element. Just select an editable poly (editable meshes will be converted to editable poly) - run the script - assign a Multi/sub material to the object.

    MatManager

    47 votes

     

    MatManager is a collection of tools created to help
    you, the artist, control your materials and allow you to make the most of
    them. It was designed to complement 3D Studio, keeping a clean and
    streamlined interface where every action takes as few clicks as
    possible.

    Syndicate content