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Submitted by Borislav Petrov on Fri, 2006-10-20 20:45
7
votes
Checks the scene for missing Bitmap textures.
Shows offended material - optionally searches all local and network drives for the bitmap - and can load the materials with missing maps into Material Editor.
Fuzzy Scan - the script can now find bitmaps with slightly different names as possible replacement options.
Submitted by Borislav Petrov on Fri, 2006-10-20 20:45
2
votes
MAX 2.x version available Turn viewport display for any material channel on and off. Works with selections or the whole scene. Supports most MAX3 Shader types and the Raytrace material. NEW: Support for most composite Materials with Sub-Materials - Blend -
Assigns a matte material to selected objects for use with compositing. Use on objects that are being used to block non Matte objects and that don't need to cast or receive shadows.