Tagged 'Material'

NRB AutoImagePlanes

3 votes

AIP is a free script that simplifies the creation of planes that are automatically aligned to the camera. This script creates two planes one facing to a camera and another to the main light . Each of them is linked to a dummy that has an orientation constraint applied ...

AssignObjectMatte

4 votes

Assigns a matte material to selected objects for use with compositing. Use on objects that are being used to block non Matte objects and that don't need to cast or receive shadows.

Convert-o-Matic

3 votes

Increased functionality for Neil Blevins Material Convertor. Will now convert between Standard and Raytrace; Brazil - standard and Raytrace; RayMax - standard and Raytrace (something Raymax doesn't do it's self). Ink & Toon functionality is still there as well. Note that Brazil and Raymax conversions do not currently support texture maps. Original script by Neil Blevins.

Random Material

3 votes

Select a root object with the material you want to copy. Adjust all values that you want and select the other objects. Press 'Let's go' and randomized materials are copied to the selection. Keep in mind that a simple material adds about 12.450 bytes to a MAX-file. You can choose between 1 and 64 random materials to be created.

MaterialRenamer

5 votes

Allows you to rename the materials in your scene in various ways (prefix - total rename - append number - etc)

IsolateByMaterial

1 vote

Like SelectByMaterial - but instead selects all objects in the scene that has the currently selected meditslot material assigned to it (even if those objects are hidden) and then hides everything else - effectively isolating the objects in your scene that have the current material applied to them

FixMatVRML

7 votes

Use only on objects with Multi-Sub materials with diffuse color bitmaps that are being exported to VRML.

PEN Auto Material

9 votes

Auto Material is designed to aid in adding a base material to objects by selection - scene or automaticaly on creation. Serveral game clients have complained that their exporters will not work if there are not maps on every object in the scene and would like a solution to adding material as the objects are created.

TrumanTiles Live

2 votes

Take a source image and the content of a Maps folder and create a set of geometry objects building the source image - mapped with the images from the folder

MaterialMan

5 votes

Edit material properties (supersampling settings only currently) en-masse.

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