Tagged 'Material'


4 votes

The same translucency script as the R3 version except it now is 2X faster. R3 Description: 'Maxscript hack for adding translucency information via vertex colors. Clumsy - slow - but can produce decent results. '

NRB Material ID Paint

2 votes

This script was made to turn the task of adding material ID to a mesh faster (and not so boring - I hope)

PSD to Material

3 votes

Converts a PSD file's layers into a material. This can either be done Manually - or Smartly. Manually gives you lists of the layers in the PSD file and allows you to choose which layer goes where. Smart does this for you by looking for keywords.

Randomise Wireclr

2 votes

Randomises the wire color of selected object. Nothing new - but as a simple toolbar button quicker to use than as an inteface


2 votes

"SHADEVALLEY is a scripted material plugin for terrain objects generated by DEEPVALLEY. It works on MAX R3.x and 3dsmax4. The materials created by SHADEVALLEY are optimized to the shape of terrain ( slope - valley - ridge - etc ) generated by DEEPVALLEY."


1 vote

Checks all materials in the scene and reports any that do not have square textures(to the power of 2).


7 votes

Coverts many different kinds of materials to other kinds of materials. Replaces ToonAssistantConverter.


5 votes

Takes various sets of materials in your scene and changes all their shader types to a user definable type.


4 votes

"Allows you to change various parameters on lots of materials.
version 1.21: Can now perform script on the current Material Library."

Random materials by object selected

8 votes

Apply selected material on selected oblect - not by ID but Object. 'Limit 10 materials'
Example: tile - roof or vegetation.

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