Tagged 'Material'

MaterialConverter

Coverts many different kinds of materials to other kinds of materials. Replaces ToonAssistantConverter.

ShaderConverter

Takes various sets of materials in your scene and changes all their shader types to a user definable type.

MaterialControl

"Allows you to change various parameters on lots of materials.
version 1.21: Can now perform script on the current Material Library."

Random materials by object selected

Apply selected material on selected oblect - not by ID but Object. 'Limit 10 materials'
Example: tile - roof or vegetation.

DisplayMat

Pick an object - run the script - this will show you the material assigned to the object.

Open Map

Opens the currently selected map into Photoshop - or any similar imaging app. Bitmaps are just opened and procedural maps are rendered - saved and then opened.

SetDefaultMaterial

"

  • Takes the material in MEdit slot #1 and makes it the default MeditMaterial on MAX startup. 
  • Replaces all 24 materials in the MEDIT.MAT library. 
  • Creates an incremental backup copy of the MEDIT.MAT so nothing is deleted.
  • MapChannelToggle

    "MapChannelToggle is an enhanced version of the simple OpacityMapOff script I wrote for someone on the Max Support Forum.

    material replacer

    "material replacer lists all standard materials in the scene (including nested ones) - and allows following things:

  • merge two or more materials
  • replace a material with any other one (including non-standard materials)
  • rename materials
  • create automation presets - to change multiple materials at a time.
  • "

    materialInfoDisplayer

    Displays various pieces of information regarding material properties of selected objects or the active material (such as the name of the Material on the selected object - the used MatIDs on the selected object - the map channels the active material is currently using - etc).

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