Tagged 'Material'

Translucency

Maxscript hack for adding translucency information via vertex colors. Clumsy - slow - but can produce decent results. NOTE this version needs larry's avguard extentions avg_dlx for which there is a link on scriptspot.

Magmalicious

"Scripted material plugin called 'Magmalicious' - inspired by Frank Delise's lava shader. For best results add a displacement approximation modifier to your object and adjust from there...
1.4 Update: Added coordinate selection - XYZ or UVW."

Notes Map

Inspired by Particle Flow's Note operator - this is a pass-through map with a large text field for making notes about your material or map tree.

Bad Map Finder

Bad Map Finder searches through your scene and finds maps and materials that are incompatible with 3rd party renderers like Vray and Brazil. Bad maps and materials from older objects cause most of our network render failures - and this allows you to kill them off quickly.

ToonAssistantConverter

Coverts normal multi-subobject materials to toon assistant materials - and vice versa.

FindByMaterial

Like SelectByMaterial - but instead just gives you a list of all scene objects that have the currently selected meditslot material assigned to it.

CombineMultiSub

Converts a selection of objects with materials applied to all have a single Multi/Sub-Object material with each of its sub-materials be the same materials that were formerly applied as top level materials. This script uses the Material Modifier to give each object a specific material ID#.

SMIV (Show Maps In Viewports)

Allows to activate/deactivate the Show Map in Viewport for first level 2D Textures in any channel of a Standard material - in Standard Sub-Materials - and some of the channels of a Raytraced material. Works with selection sets or the whole scene.

DisplayMatID

Displays all material IDs used by the faces in a particular object.

NRB AutoImagePlanes

AIP is a free script that simplifies the creation of planes that are automatically aligned to the camera. This script creates two planes one facing to a camera and another to the main light . Each of them is linked to a dummy that has an orientation constraint applied ...

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