Tagged 'Material'

Material Manager

"Iterates across all selected objects and lets you:

  • Set the bitmap filtering (summed area - pyramidal - none)
  • Rename all maps in a material based on material name.
  • Works on groups and most basic max materials. Won't work on 3rd party materials
  • "

    Cloud Maker

    This Utility will automaticaly create a Sky and Cloud for you max scenes

    Magmalicious

    Scripted material plugin called 'Magmalicious' - inspired by Frank Delise's lava shader. For best results add a displacement approximation modifier to your object and adjust from there...

    1.4 Update: Added coordinate selection - XYZ or UVW.

    materialSelected

    This script will bring up the material editor - with ALL selected objects material placed in it for you. Just select your objects - and run. The material defaults to gray defaults first. If no objects are selected then the material editor is reset to defaults.

    QuickMat

    Change different values of one or more materials at the same time.

    MaterialRipper

    Takes any max file in a specified directory (or recursively through a directory tree) and adds all scene materials to a matlib you specify. If the matlib does not exist - it will create it - otherwise - it'll add to the one that's already there.

    AtmPass

    Lets you create several different kinds of atmospheric passes. For example - you can saves an image sequence that represents the current environment ranges in the scene by changing all objects in the scene to a matte material and rendering the scene with white fog. Good for doing postprocess fog and postprocess depth of field.

    SquareTextureCheck

    Checks all materials in the scene and reports any that do not have square textures(to the power of 2).

    Animated Translucency

    This should probably be a version 0.1 but anyway. This builds translucency data for sequences. Multiple object support. Needs jblib and jbfunctions from www.johnburnett.com. Little testing so far - but it works for me:) Note there is a excessive amount of progress bars right now which gives you a lot of screen flashing on light objects. I can reduce this somewhat.

    DiffuseMapper

    This one sets the Diffuse (and/or Ambient) Color of a Material to the average color value of the texture that is applied to the Diffuse Mapping Channel

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