Tagged 'Material'

copy Color

0 votes

Copy photoshop hex color into max (and color conversion)

Material Manager

1 vote

"Iterates across all selected objects and lets you:

  • Set the bitmap filtering (summed area - pyramidal - none)
  • Rename all maps in a material based on material name.
  • Works on groups and most basic max materials. Won't work on 3rd party materials
  • "

    Cloud Maker

    5 votes

    This Utility will automaticaly create a Sky and Cloud for you max scenes


    9 votes

    Scripted material plugin called 'Magmalicious' - inspired by Frank Delise's lava shader. For best results add a displacement approximation modifier to your object and adjust from there...

    1.4 Update: Added coordinate selection - XYZ or UVW.


    8 votes

    This script will bring up the material editor - with ALL selected objects material placed in it for you. Just select your objects - and run. The material defaults to gray defaults first. If no objects are selected then the material editor is reset to defaults.


    1 vote

    Change different values of one or more materials at the same time.


    2 votes

    Takes any max file in a specified directory (or recursively through a directory tree) and adds all scene materials to a matlib you specify. If the matlib does not exist - it will create it - otherwise - it'll add to the one that's already there.


    4 votes

    Lets you create several different kinds of atmospheric passes. For example - you can saves an image sequence that represents the current environment ranges in the scene by changing all objects in the scene to a matte material and rendering the scene with white fog. Good for doing postprocess fog and postprocess depth of field.


    0 votes

    Checks all materials in the scene and reports any that do not have square textures(to the power of 2).

    Animated Translucency

    6 votes

    This should probably be a version 0.1 but anyway. This builds translucency data for sequences. Multiple object support. Needs jblib and jbfunctions from www.johnburnett.com. Little testing so far - but it works for me:) Note there is a excessive amount of progress bars right now which gives you a lot of screen flashing on light objects. I can reduce this somewhat.

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