Tagged 'Material'

Convert-o-Matic

3 votes

Increased functionality for Neil Blevins Material Convertor. Will now convert between Standard and Raytrace; Brazil - standard and Raytrace; RayMax - standard and Raytrace (something Raymax doesn't do it's self). Ink & Toon functionality is still there as well. Note that Brazil and Raymax conversions do not currently support texture maps. Original script by Neil Blevins.

SelectMaterialEdges

1 vote

Lets you select the faces where 2 or more materials come together and you can apply vertex colors to these faces for blending purposes

Random Material

3 votes

Select a root object with the material you want to copy. Adjust all values that you want and select the other objects. Press 'Let's go' and randomized materials are copied to the selection. Keep in mind that a simple material adds about 12.450 bytes to a MAX-file. You can choose between 1 and 64 random materials to be created.

SelectByBitmap

2 votes

Lets you select scene objects based on a substring of the Bitmap file name or path.

AssignSceneMatte

6 votes

Assigns a matte material to selected objects for use with compositing. Use on objects that are part of your scenery (ie - objects that should receive shadows from non Matte objects such as ground planes).

HDRDome Material

2 votes

"A material tailored specifically for use with Christopher Subagio's HDRDomeLight skydome script. Easy to use - and doesn't look weird in the material editor."

KillDuplicateMaterials

6 votes

Goes through your scene - and will remove all materials that have duplicate names. Does not work on subobject materials.

CollapseSubObjectMaterial

3 votes

"Takes an object that has a multi/subobject material - and collapses the material to use only the subobject materials that are assigned to face IDs on the object. Modifies the object as well - consolidation material IDs and collapsing it to an editable mesh. Great for cleaning up nasty subobject materials on characters or buildings that have been attached several billion times.

TreeMatoGraph

4 votes

"A graphical interface to the Material Editor. It lets you visualize and edit maps/materials relationships and quickly navigate the Material Editor.
See Bobo's TMG page for complete list of features and limitations.

InstanceMaterial

3 votes

Select a material (must be a StandartMaterial) in the MaterialEditor - then run the script.
It scans through all objects and their materials and replaces all materials that have the same name as the selected one with an instance of this selected material

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