Tagged 'Material'


2 votes

Takes any max file in a specified directory (or recursively through a directory tree) and adds all scene materials to a matlib you specify. If the matlib does not exist - it will create it - otherwise - it'll add to the one that's already there.


4 votes

Lets you create several different kinds of atmospheric passes. For example - you can saves an image sequence that represents the current environment ranges in the scene by changing all objects in the scene to a matte material and rendering the scene with white fog. Good for doing postprocess fog and postprocess depth of field.


0 votes

Checks all materials in the scene and reports any that do not have square textures(to the power of 2).

Animated Translucency

6 votes

This should probably be a version 0.1 but anyway. This builds translucency data for sequences. Multiple object support. Needs jblib and jbfunctions from www.johnburnett.com. Little testing so far - but it works for me:) Note there is a excessive amount of progress bars right now which gives you a lot of screen flashing on light objects. I can reduce this somewhat.

Galaxy System Beta

0 votes

This Utility will automaticaly create a Galaxy for you max scenes

Collapse Multi-Materials

3 votes

Collapses Multi-Materials by removing redundant entries(i.e. after attaching objects you have a multi material with several duplicate entries)


0 votes

Allows the user to adjust the diffuse color for a selection of archvision RPC objects.


5 votes

Takes all selected objects and applies a material modifier to them with a random ID between the high and low value.


0 votes

Moves groups of materials to and from the current material library - the scene selection - the scene materials and medit. For example - with one click you can put up to 24 scene materials and place them in medit.


3 votes

Simple down and dirty way to store two materials to assign to objects in your scene. Quickens the process of swapping materials for mattes.

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