Tagged 'Material'

BlowTubes

4 votes

Shader/3D Paint MAXScript that lets you paint on a 3D Mesh by using the Vertex Colors texture as a Diffuse map to change the colors of a mesh.

RandomMat

2 votes

Takes a set of materials and randomly applies them to your current scene selection.
version 1.10 Added a stat to tell you how many objects you currently have selected.

copy Color

0 votes

Copy photoshop hex color into max (and color conversion)

Material Manager

1 vote

"Iterates across all selected objects and lets you:

  • Set the bitmap filtering (summed area - pyramidal - none)
  • Rename all maps in a material based on material name.
  • Works on groups and most basic max materials. Won't work on 3rd party materials
  • "

    Cloud Maker

    5 votes

    This Utility will automaticaly create a Sky and Cloud for you max scenes

    Magmalicious

    9 votes

    Scripted material plugin called 'Magmalicious' - inspired by Frank Delise's lava shader. For best results add a displacement approximation modifier to your object and adjust from there...

    1.4 Update: Added coordinate selection - XYZ or UVW.

    materialSelected

    8 votes

    This script will bring up the material editor - with ALL selected objects material placed in it for you. Just select your objects - and run. The material defaults to gray defaults first. If no objects are selected then the material editor is reset to defaults.

    QuickMat

    1 vote

    Change different values of one or more materials at the same time.

    MaterialRipper

    2 votes

    Takes any max file in a specified directory (or recursively through a directory tree) and adds all scene materials to a matlib you specify. If the matlib does not exist - it will create it - otherwise - it'll add to the one that's already there.

    AtmPass

    4 votes

    Lets you create several different kinds of atmospheric passes. For example - you can saves an image sequence that represents the current environment ranges in the scene by changing all objects in the scene to a matte material and rendering the scene with white fog. Good for doing postprocess fog and postprocess depth of field.

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