Tagged 'Material'


Edit material properties (supersampling settings only currently) en-masse.

SMIV (Show Maps In Viewports)

"Turn viewport display for any material channel on and off. Works with selections or the whole scene. Supports most MAX3 Shader types and the Raytrace material. NEW: Support for most composite Materials with Sub-Materials - Blend. Double-Sided. some 3rd party Materials etc. Added support for Composite Texture Maps with more than one sub-map: Composite. Mask. Map.


Gets the material from the currently selected object and places it in the material editor. If multiple objects are selected - chooses the material from the first selected object.


Assigns a matte material to selected objects for use with compositing. Use on objects that are part of your scenery (ie - objects that should receive shadows from non Matte objects such as ground planes).


Goes through your scene - and will remove all materials that have duplicate names. Does not work on subobject materials.


"A graphical interface to the Material Editor. It lets you visualize and edit maps/materials relationships and quickly navigate the Material Editor.
See Bobo's TMG page for complete list of features and limitations.


"Adds a material to your list of available materials that can be used to make an object a ""light emitter"" in raytraced reflections."


Quickly gets the material from the currently selected object and places it into the selected material slot.


Deletes the material modifier and applies the sub-material (formerly part of the Multi/Sub-Object material) as a top level material to the object. This script is the reverse of ConvertMultiSub.ms

Color correct auto gamma

Searches the scene materials and assign color correct to all the difuse maps on te scene keeping the originals under the color correct. additionaly allows you to modify the gamma control on them.

It sets up vray color mapping to work on 2.2 gamma

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