Tagged 'Material'

GetMat

Quickly gets the material from the currently selected object and places it into the selected material slot.

RemoveMultiSub

Deletes the material modifier and applies the sub-material (formerly part of the Multi/Sub-Object material) as a top level material to the object. This script is the reverse of ConvertMultiSub.ms

Color correct auto gamma

Searches the scene materials and assign color correct to all the difuse maps on te scene keeping the originals under the color correct. additionaly allows you to modify the gamma control on them.

It sets up vray color mapping to work on 2.2 gamma

Pick'N'Put

Browse images and assign directly to objects as textures (a la DUP's Drag&Drop)

mcPlasma

"Allows a wide variety of nice looking effects with the standard particle systems. Use facing particles. You may also turn on the 'show material on object' option to see it in the viewport!"

Medit 48

"Give you access to 23 new slots in the material editor. It acts like a switch. Click to obtain 23 more slots. Click one more time to access the 23 first slots. IMPORTANT : do not remove or modify the last material in slot 24!!!"

materialRemover

Removes the materials from the selected objects.

ClearMedit

"Clears slots in the materials editor with a default standard or raytraced material.
version 1.60 Cleaned some code."

MaterialToWirecolor

Takes all selected objects and makes their wireframe color the same as the diffuse color of any materials the objects may have applied.

santaDistMaterial

If any object travels to another object on a spiral path it is very much annoying to manually create the blending animation of their material. Through this material you can calculate their distance and blending animation of their material. This is very much helpful for creating such scenes like character is going near to fire or touching something with magic wand.

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