Tagged 'Material'


Coverts many different kinds of materials to other kinds of materials. Replaces ToonAssistantConverter.


Takes various sets of materials in your scene and changes all their shader types to a user definable type.


"Allows you to change various parameters on lots of materials.
version 1.21: Can now perform script on the current Material Library."

Random materials by object selected

Apply selected material on selected oblect - not by ID but Object. 'Limit 10 materials'
Example: tile - roof or vegetation.


Pick an object - run the script - this will show you the material assigned to the object.

Open Map

Opens the currently selected map into Photoshop - or any similar imaging app. Bitmaps are just opened and procedural maps are rendered - saved and then opened.



  • Takes the material in MEdit slot #1 and makes it the default MeditMaterial on MAX startup. 
  • Replaces all 24 materials in the MEDIT.MAT library. 
  • Creates an incremental backup copy of the MEDIT.MAT so nothing is deleted.
  • MapChannelToggle

    "MapChannelToggle is an enhanced version of the simple OpacityMapOff script I wrote for someone on the Max Support Forum.

    material replacer

    "material replacer lists all standard materials in the scene (including nested ones) - and allows following things:

  • merge two or more materials
  • replace a material with any other one (including non-standard materials)
  • rename materials
  • create automation presets - to change multiple materials at a time.
  • "


    Displays various pieces of information regarding material properties of selected objects or the active material (such as the name of the Material on the selected object - the used MatIDs on the selected object - the map channels the active material is currently using - etc).

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