ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists.
This is a scripted material plugin that streamlines the process of making architectural glass materials. Includes: - Speedy setup of reflection maps with or without nested falloffs and a variety of map types - Automatic generation of frosted glass as seen at the top of this page ;)
Scripted material plugin called 'Magmalicious' - inspired by Frank Delise's lava shader. For best results add a displacement approximation modifier to your object and adjust from there...
1.4 Update: Added coordinate selection - XYZ or UVW.
Submitted by Michael Comet on Fri, 2006-10-20 20:45
8
votes
This script will bring up the material editor - with ALL selected objects material placed in it for you. Just select your objects - and run. The material defaults to gray defaults first. If no objects are selected then the material editor is reset to defaults.
"TrackMapper is utility that can set value for any objects animatable parameter in the array of the same object type (combined in Selection Set) based on pixel color of animated bitmap. For instance - with TrackMapper it is really easy to simulate an outdoor advertising board as image of lighting up lamps in a determined sequence. "
MatID Dash allows you to rapidly assign material IDs to an editable poly object. Select your faces - and hit the number to assign that ID to the faces. The script also allows you to assign random material IDs by polygon - type in the IDs you wish to randomise across the selected polygons into the slot - separated by commas - e.g. 1 -2 -5 -8 - and hit R to assign them.