Tagged 'Material'

SetDefaultMaterial

2 votes

"

  • Takes the material in MEdit slot #1 and makes it the default MeditMaterial on MAX startup. 
  • Replaces all 24 materials in the MEDIT.MAT library. 
  • Creates an incremental backup copy of the MEDIT.MAT so nothing is deleted.
  • RandomMat

    2 votes

    Takes a set of materials and randomly applies them to your current scene selection.
    version 1.10 Added a stat to tell you how many objects you currently have selected.

    MapChannelToggle

    9 votes

    "MapChannelToggle is an enhanced version of the simple OpacityMapOff script I wrote for someone on the Max Support Forum.

    copy Color

    0 votes

    Copy photoshop hex color into max (and color conversion)

    material replacer

    5 votes

    "material replacer lists all standard materials in the scene (including nested ones) - and allows following things:

  • merge two or more materials
  • replace a material with any other one (including non-standard materials)
  • rename materials
  • create automation presets - to change multiple materials at a time.
  • "

    Material Manager

    1 vote

    "Iterates across all selected objects and lets you:

  • Set the bitmap filtering (summed area - pyramidal - none)
  • Rename all maps in a material based on material name.
  • Works on groups and most basic max materials. Won't work on 3rd party materials
  • "

    materialInfoDisplayer

    3 votes

    Displays various pieces of information regarding material properties of selected objects or the active material (such as the name of the Material on the selected object - the used MatIDs on the selected object - the map channels the active material is currently using - etc).

    Translucency

    5 votes

    Maxscript hack for adding translucency information via vertex colors. Clumsy - slow - but can produce decent results. NOTE this version needs larry's avguard extentions avg_dlx for which there is a link on scriptspot.

    Magmalicious

    5 votes

    "Scripted material plugin called 'Magmalicious' - inspired by Frank Delise's lava shader. For best results add a displacement approximation modifier to your object and adjust from there...
    1.4 Update: Added coordinate selection - XYZ or UVW."

    Animated Translucency

    6 votes

    This should probably be a version 0.1 but anyway. This builds translucency data for sequences. Multiple object support. Needs jblib and jbfunctions from www.johnburnett.com. Little testing so far - but it works for me:) Note there is a excessive amount of progress bars right now which gives you a lot of screen flashing on light objects. I can reduce this somewhat.

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