Tagged 'Material'

ConvertEGZtoVRayMaterials

4 votes

Looks for EGZ materials in the scene and converts them to their base VRay materials. Currently only converts multi-sub materials and base EGZ mats.

Color correct auto gamma

9 votes

Searches the scene materials and assign color correct to all the difuse maps on te scene keeping the originals under the color correct. additionaly allows you to modify the gamma control on them.

It sets up vray color mapping to work on 2.2 gamma

QuickMaterial

6 votes

Just a quick 1 button solution for getting some commonly used materials (well - material I use commonly) without the need for a default material library. (for example - an all white material - all black - a gradient for particles - etc)

Randomise Wireclr

2 votes

Randomises the wire color of selected object. Nothing new - but as a simple toolbar button quicker to use than as an inteface

KillMaterial

3 votes

Simply removes all materials from your selected objects.

SHADEVALLEY

2 votes

"SHADEVALLEY is a scripted material plugin for terrain objects generated by DEEPVALLEY. It works on MAX R3.x and 3dsmax4. The materials created by SHADEVALLEY are optimized to the shape of terrain ( slope - valley - ridge - etc ) generated by DEEPVALLEY."

MaterialEditSelected

7 votes

This macroscript is used for selecting/editing the texture on the currently selected object(s).

SquareTextureCheck

1 vote

Checks all materials in the scene and reports any that do not have square textures(to the power of 2).

Bitmap Browser

4 votes

"This set of scripts lets you create two new buttons inside Material Editor - which are actually menu items - that allow you to browse back and forth currently selected bitmap inside the same folder without opening File Open Dialog.

BlowTubes

4 votes

Shader/3D Paint MAXScript that lets you paint on a 3D Mesh by using the Vertex Colors texture as a Diffuse map to change the colors of a mesh.

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