TerrainAxe : modeling accurately your terrain landscape
A toolkits really be used to modle accurately terrain landscape ,such as making roads , flyovers and bridges,stairs or pavements on terrain ,hacking clearings, placing handrails,
TerrainAxe is powerful yet easy to use,which can multiple shorten your modeling time,optimize your models and lay out excellent topology.
Tools of TerrainAxe are fall into several categories:
Selection tools:quick selection tools for vertiecs ,edges and face,such as select a part of border by two vertices.
creating tools:Fast model creation tools ,such as curb ,runline,stair,handrials,pavements pieces
construct tools :change the construct of model ,such as smooth road,round vertices, weld vertices to edges, poly stitching.
cutting tools: Lay out topology lines,such as grid-cutting polygons,connect two teams of vertices,
scenes tools :Such as creating runlines ,use AdvArray to create handrails,piers,trees,street lamps.
common tools:some common tools ,such as copy and paste objects,one key import dwg file,
Material and rendering related tools: tools for manage materials
UV tools:UVW mapping tools , typical such as UVW mapping for complex road.
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- A VERY IMPORTANT UPDATE
- PlaceMesh,directly embeds polygon surface in terrain.This is a very important features,with which terrain landscape modeling suddenly become very much simple.
- RingMap has been removed from TerrainAxe because of duplicated functions
- PolyStitch tools are now available in Basic Verison TerrainAxe(Dec 28,2016).
- License Server for TerrainAxe is available(October 12,2016)
License Server for TerrainAxe is a program running in host PC ,with which you can manage multiple licenses if your PCs running TerrainAxe are locate in same local network.In the situation,you need only active your License Server rather than TerrainAxe on every PC.
Also you can use the license server with web trial license to run TerrainAxe trial version.
- Basic version of TerrainAxe is available.(October 2,2016)
- Need to register an account in http://www.flyingcfx.com ,which will be used to active the trial version.
- Total 30 times for trial.
- Update(September 23,2016)
- New poly stitch tools publised.click here
- Update(Aug 23,2016)
- Add a License Type option for UIMan,with which user can select which way to active the product
- Add a AxeSetting menu to Quad Meuns,with which user can make some preset for TerrainAxe
- Fix 2 bugs for AdvArray:1. Sections can’t be saved correctly when renderer is missing ;2. children of copied object can’t be scaled correctly
- Fix the problem that faces covered by above object can’t be selected correctly in CoverFcs and ConformToRoad
- Documents for Roundverts,AppendPoly,Weld Vert To Edge,UV Paver Tools have been updated,Please visit http://www.flyingcfx.com/enjoy/?page_id=7
Update (March 5,2016)
Three tools was published.
Crossroads:Create crossroads with overlapped faces of two roads
LoftSplines Create a surface with splines parallel with each other.
IrregularStair 1.Create stair with style lines which can be splines or inner edges of selected faces of polygon 2.Pave steps along a curve path.
How to learn TerrainAxe?
Many users are used to learn one by one all tools of a software ,but it is not really a good idea,because even though you can manipulate all tools,but you will be puzzled, you don’t still know when and how and where to use them ,and don’t know why the tools exist.
As we know, terrain landscape modeling is a very hard work,it is not like surface modeling which can use few control points to control complex modeling,and not like building modeling which can be freely pick a part of entire model to modify ,because it is generally regular .Terrain landscape modeling need often disruptive modification on terrain.For example,you are going to make roads on terrain,where are you begin?Use boolean and comform deform object as before? Another example,if your modeling has been completed ,but you need to hack a clearing from terrain to place a building by the side of the road ,which tool will you first call in mind? Some users generate curb,sideway and stone paving ,but roads are still flat,how to do after ajusting level difference of roads? how to do in next connecting work to terrain?
So ,it is impossible to modeling for terrain landscape as modeling for other type of scense,we need a new completely different idea to guide us to find an efficent workflow,which can avoid plenty of unusful jobs.The peculiarity of terrain landscape modeling decide there is only one workable thread,which has been write in the article MAIN THREAD OF MODELING TERRAIN ANDSCAPE .It is a very important arcticle. It is very necessary to read the arcticle before learn TerrainAxe. The thread is the most direct and efficient we can find,because of which every tool exist.Follow the thread to search tools you desired ,then you can freely use TerrainAxe.Don't hurry to learn the tools that you can't understand why they exist.
Why use a software like Civil3D to modeling terrain landscape?Maybe somebody ask.It is really a powerful software,but first of all,this type of automate software need complete data ,but the data we can have is generally insufficent;Also we have many individuation requirements,which can be solved by ajust data or parameters.Only preparing many individe tools to let users freely combinate them can meet our defferent requirements,this is also the time to show the power of TerrainAxe.
Hope everyone who is interested in TerrainAxe can realize earlier the value of the software.
A tutorial and its 3dsmax file were also provided,Basic Tutorial—Make Roads Through Terrain.