Tagged 'modeling'

Drag & Drop Reference Images

13 votes

Poly Flow

21 votes

Poly Flow is a set of scripts designed to help the modeler with the everyday boring task of rearranging edges. It makes predictable changes to the topology giving you want you want.

LSGardener

3 votes

The outdoor areas in Driving Force required extremely large numbers of trees to be added to the terrain. Hand placing hundreds of external references in 3ds max wasn't considered viable. LSGardener was created - based off of Blur Studios' simple scatter script with Neil Blevin's blessing - to facilitate the random scattering - scaling - rotation - and planting of the tree objects.

Curves_to_3DS

9 votes

CURVES_to_3DS allows you to make 3d models right from Adobe Photoshop in a single click.

Advanced Painter

258 votes

Advanced Painter is a modular brush-based distribution tool derrived from the Nature Painter script. This tool comes with 7 inks:

  • Grass: to create grasses; Grass: to create simple grasses
  • Hair [new]: used to create simple hair/fur (or as guide hair for Shag:Hair
  • Randomizer [new]: a variation of Scatterer used to randomly distribute a selection of objects.
  • Stone: to create simple stones and peebles.
  • Spaghetti: spaghetties, noodles, wires and other long things maker.

TurboReduce

49 votes

I renamed the script once again, you can find it here http://www.scriptspot.com/3ds-max/scripts/subdivision-reversion

TurboReduce will recreate the subdividion levels of an already subdivided mesh.

UWeld

8 votes

v2.02 Fixed bugs


The script welds automatically all vertices of border.
Этот инструмент автоматически спаивает вершины краёв.

Unify / Flip normal polygons

84 votes

Use this script to make normal polygon of the objects.
Unify or flips all the faces of multiple selected objects with/without accses to SubObjects level.

New UI

Affect Pivot and Center Pivot

28 votes

This script contains an Affect Pivot - and a Center Pivot. It works similar to Maya's Affect Pivot. You need to assign it to a hotkey - or put it in a Quad Menu.
Once you have executed Affect Pivot - click anywhere you want the pivot point to be located. TIP: Works great with snaps. Center Pivot does just that. It also works with multiple selections.

Morphix

24 votes

Morphix reorders the vertices of one model to match the vertex order of another model. This obviously only works for models which share the exact same number of vertices, edges and faces. Also, the topology of both objects have to be the same.

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