Tagged 'modeling'


16 votes

Fixed: bug of explode elements by objects
Исправлено: ошибка с разделением элементов на объекты
Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

Advanced Painter

257 votes

Advanced Painter is a modular brush-based distribution tool derrived from the Nature Painter script. This tool comes with 7 inks:

  • Grass: to create grasses; Grass: to create simple grasses
  • Hair [new]: used to create simple hair/fur (or as guide hair for Shag:Hair
  • Randomizer [new]: a variation of Scatterer used to randomly distribute a selection of objects.
  • Stone: to create simple stones and peebles.
  • Spaghetti: spaghetties, noodles, wires and other long things maker.


49 votes

I renamed the script once again, you can find it here http://www.scriptspot.com/3ds-max/scripts/subdivision-reversion

TurboReduce will recreate the subdividion levels of an already subdivided mesh.


8 votes

v2.02 Fixed bugs

The script welds automatically all vertices of border.
Этот инструмент автоматически спаивает вершины краёв.

Unify / Flip normal polygons

84 votes

Use this script to make normal polygon of the objects.
Unify or flips all the faces of multiple selected objects with/without accses to SubObjects level.

New UI

Affect Pivot and Center Pivot

28 votes

This script contains an Affect Pivot - and a Center Pivot. It works similar to Maya's Affect Pivot. You need to assign it to a hotkey - or put it in a Quad Menu.
Once you have executed Affect Pivot - click anywhere you want the pivot point to be located. TIP: Works great with snaps. Center Pivot does just that. It also works with multiple selections.


19 votes

Fixed bug on splines and call winexplorer
Исправлена ошибка со сплайнами и вызовом проводника

And all this works by single button


24 votes

Morphix reorders the vertices of one model to match the vertex order of another model. This obviously only works for models which share the exact same number of vertices, edges and faces. Also, the topology of both objects have to be the same.


42 votes

Function Sculptor

3 votes

zOffset = x^2-y^2

Function Sculptor is a scripted plugin that deforms meshes, polys or splines according to an arbitrary, user-input function. This allows easy creation of an endless variety of smooth, precisely curved surfaces. It also enables the mathematically precise curving of splines for extrusions, path-deforms and lofts.

It uses the world-x, y, and z coordinates of points to displace those points in world-z.

Editable spline shape with 2 sub-splines, before and after sculpt:

Syndicate content