Tagged 'modeling'

ZtoMaxtoZ

6 votes

Export a mesh from Zbrush and modify it in Max - then export it and run the script.

Tweak Component Tool

6 votes

This is all-in-one manipulation mode like a XSI 'Tweak Component Tool' for fast freeform modeling allows you to move - rotate or scale verts - edges and faces.

Gridify

6 votes

Select a mesh and split it (or any Sub-Object Face selection) interactively

Erase Vertex

3 votes

This works almost like the nendo vertex collapse tool. Differences: When deleting neighbouring vertices - the new polygon will be clear (no edges going through it - only around). This results in the following thing: When deleting vertices along a complete (circular) edge loop - the resulting object will look funny

NURBS stitch

6 votes

NURBS surface stitch and tangent align. Joins two surfaces without loosing edges. Joins two nearest edges. Also ascociated functions for surface edge indexing and edge center.

AttachSelection

6 votes

Takes a selection of objects and attaches them into one object.

SubdivisionControl

3 votes

Will change various meshsmooth values globally for all selected objects. You can also copy the display settings to render settings - and vice versa. Can work on meshsmooth modifiers or polyobjects - or both.

MJPolyTools

9 votes

"Poly modelling tools including: Connect Verts / Edges - Connect Edges X - Multi loop Split - Multi Loop Split X - Multi Loop Select - Loop Split - Loop Split X - Edge To Quad - Divide Edge X.
Make sure to check out the website for detailed diagrams showing how each tool works!"

LSD

4 votes

Loop Select/Deselect. Quickly select and deselect entire edgeloops by clicking single edges. Now works on edgerings as well! It also now allows orbiting and panning the view without exiting the tool.

Simi

3 votes

Select similar vertex - edges - borders or faces than selected on your editable poly object!
See it in action to see how this could help your workflow!

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