Tagged 'modeling'

World_Center_Point_Creator.ms

3 votes

This script creates a world center point.

Orionflame

4 votes

Orionflame is a production-proven polygonal & subdivision surface modeling system for 3ds max. This version includes countless improvements over version 2 and is written from the ground up.

Visit orionflame.com to view the extensive library of example videos showcasing a majority of the unique features Orionflame has to offer!

Random Select

5 votes

This maxscript allows you to randomly select vertices - faces - and edges of any editable mesh. Highlight the mesh you want and run the maxscript. You can choose a percent of elements you want selected and grow or subtract from your current selection. As in - dial 20% under the vertex rollout - hit select - and you have 20% of the vertices selected for editing.

snap3DS

4 votes

Snapshot meshes on each frame and export as a single mesh to .3DS (or any other supported format). Originally developed for Quake II character animation export.
Optionally skip Biped objects. New in this version - it REALLY works :o)
Also included Lights and Cameras support.

Erase Vertex(Nendo Type)

6 votes

This works almost like the nendo vertex collapse tool. Differences: When deleting neighbouring vertices - the new polygon will be clear (no edges going through it - only around). This results in the following thing: When deleting vertices along a complete (circular) edge loop - the resulting object will look funny

Create Normals

1 vote

"Primarily a visualization tool - Create Normals creates individual lines representing the normals of an object's verticies. Supports multi-object and vertex selections - outputs single or multiple shapes - and can derive normal length from bounding boxes - diffuse maps - and vertex colors.
1.01 Update: Converted to a floater utility by Neil Blevins for MAX 4.x compatibility."

PolySculptTool

2 votes

"Poly sculpt tools is a mesh sculpting tool with brush based interface. It supports basic mesh pushing/pulling and mesh relaxing/smoothing.
New in this update 003 are code fixes that eliminates memory leak. I also fixed a bug that causes wrong displacement on rotated object.

XSnap

7 votes

"This tool is use for aligning Object -Quad or Edge from a source object to a destination object quad. It move the face and align it with the destination Object -Quad or Edge.And more it allow :

  • Snap the vertex of the moved Quad -O or E to destination Quad -O or E.
  • TriCounter

    4 votes

    Displays the triangle count of the currently selected mesh or poly object on the status line.

    Dist

    4 votes

    Gets the distance between 2 vertex - get the length of one or more edges.
    Watch the example movie

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