Tagged 'Objects'

Gear-O-Matic!

7 votes

Engineering accurate spur gears!... Use this to generate/animate gear pairs and compound gear trains. For max r3.x thru r4.x - &VIZ4.

ExtendedXporter

0 votes

 

v1.7 Added support kw-exporter

Works with two plugins Panda Directx Exporter and Xporter and kw-exporter

 

Vertex Normals Stitcher

8 votes

This script averages vertex normals at the borders (Open Edges).

It allows you to smooth a surfaces after separating vertexs / edges / faces.
(example: after detaching faces or splitting edges).
It still keeping a hard Edges if the object have multiple Smoothing Group ID

Images shown are not a welding operation

New UI :

paint mover

24 votes

with this script you can move a bunch of objects at once, using your mouse like a brush. works only for X and Y axs.

 

Parametric Arrows

20 votes

It'll let you make all kinds of low-poly arrows - which is useful for rendering 3D storyboards.

Create Hung Window

5 votes

Creates a sliding window from a selection of Rectangles. This script takes the rectangles and fills the interior with a Sliding window flush with the rectangle. Make sure to change the 'include script' path statement to reflect you 3ds max location

pX LocoRandomizer

41 votes

Randomize multiple object properties is something useful, but the randomizer I found in the internet they always randomize only position/rotation/scale.
Then I was working creating this plugin to randomize every property or parameter from multiple objects.

 


TeaCup

100 votes

 

+WHAT IS IT?

BillBoard Generator

16 votes
A simple script that facilitates the creation of vertical planes for use with trees/people images billboards.
  1. Select a diffuse map (tree/person image)
  2. Select a matching Alpha map of the same map. or press the lock icon if you use a TGA/TIFF image with an embedded Alpha channel.
  3. You may resize the plane to a desired height or width (great for specific people heights).
  4. Press the Generate! button.

Plug-O-Matic

25 votes

"This script will take any editable mesh and generate a new object plugin from it for future use.
New: Speed optimization; Now supports texture coordinates; Objects need not to be converted to EditableMesh before plugin generation; Updated creation tool"

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