Tagged 'Slate Material Editor'

Project Manager

594 votes
3rd version of Project Manager gains a lot of new features to manage 3D Assets. 
There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials. 
You can also write a description for material and, of course, assign categories to materials.

  • Adds support to 3ds Max 2024
  • Drops support to 3ds Max 2014 and 2015
  • Adds support to the latest Arnold renderer version
  • Adds the ability to sort all directories by name using the tree view menu item "Sort By Name"
  • Adds support to exclude words from a search using the "-" sign in the Search => Advanced mode
  • Adds an ability to clear Gallery for items in selected directories
  • Adds an ability to hide Categories
  • Fixes an issue with reusing models from previously merged files when importing/merging
  • Fixes an issue with reordering several directories at once using the "Move Above"/"Move Below" functions
  • Fixes a minor issue with "Show files in subfolders"
  • Fixes some minor issues with renaming assets
  • Fixes an issue with generating PDFs on some systems
  • Fixes an issue with merging models as xRef objects with the option "Ignore Modifiers"
  • Fixes a minor issue with searching assets on relink
  • Fixes an issue with displaying a preview for some materials in the Asset Viewer
  • Fixes an issue with creating PBR material from textures for Corona renderer
  • Fixes an issue with rendering preview for scenes, that contain hidden layers
  • Fixes an issue with rendering preview for some models without studio scene
  • Fixes some minor issues with saving some models from the scene with assets
  • Fixes an issue with the slow opening plugin when VRay has incorrect settings for a License server

Project Manager version 3.18.72

  • Adds support to relink relative paths to external links on merging models and materials
  • Extremely speeds-up collection files on batch relink [Batch Render&Relink]
  • Adds an ability to include/exclude search by asset’s name
  • Fixes some issues with HiDPI screens
  • Fixes a bug with running the plugin on some systems
  • Fixes an issue with drag&drop materials to sub-material slots
  • Fixes an issue with dragging materials to Material Editor
  • Fixes a bug with dragging multiple textures to the Material Editor in 3ds Max 2023 by holding the SHIFT key
  • Fixes an issue with creating materials on drag&drop bitmaps
  • Fixes an issue with display preview thumbnails
  • Fixes an issue with searching assets in subfolders
  • Fixes a bug with the option “Show files in subfolders”
  • Fixes an issue with rendering preview for files with missing assets using VRay with some specific settings
  • Fixes an issue with storing some settings on relinking
  • Fixes a minor issue with "Auto-Assign" preview tool
  • Fixes an issue with showing assets from hidden directories
  • Fixes an issue with resizing images using a percentage value
  • Fixes some minor issues with "Asset View" dialog
  • Fixes some other issues and speed improvements

 

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
 
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking

Show Materials for selected. Just 1 click!

4 votes

A very simple but EXTREMLY USEFUL script you will use all the time!

With just one click it opens the Slate Material Editor and displays all the materials for the selected objects well organized in a clean view.

Forget about the annoying material picker tool. Add this simple button to your toolbar and every time you want to see the material/s for your current selected object/s just click the button and... Voila!

It will save you a lot of time!

FilePathFinder Pro & Light versions

410 votes

Using the FilePathFinder you can be sure that you have complete control over external links into your scenes.

Asset tracking features include support for XREF files and easy linking with external files.

Using the FilePathFinder (and Batch Render&Relink), you can search for missing assets and relink external files.

In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.

Also with this tool, you can easily make an archive a 3ds Max scene.

Note that FilePathFinder supports the highest number of asset types of any plug-in.

 

The Batch Render&Relink tool helps manage your asset files into the 3D model and material libraries in Batch Mode.

BR&R is capable of rendering thumbnails for 3D models, materials, and IES photometric files.

Batch Mode makes for an easy way to gather and compile many assets at once.


The new version of FilePathFinder is released with support to 3ds Max 2022

and many new features that simplify managing scene assets

FilePathFinder Pro version 4.00.83

  • Extremely speeds-up collection files on batch relink [Batch Render&Relink]
  • Fixes some minor issues with the Converting Images tool
  • Fixes a bug with opening the plugin on scenes that contained Anima objects
  • Fixes an issue with applying an activation key

 

FilePathFinder Pro version 4.00.76

  • Adds support to batch archive 3ds MAX files and Material libraries with assets [Batch Render&Relink]
  • Adds support to paths longer than 256 characters
  • Adds an ability to convert images to TX format [Convert Images tool]
  • Some optimizations and speed improvements
  • Fixes an issue with renaming links on xRef scenes using Advanced Asset Renamer
  • Fixes a bug on relinking and collecting assets
  • Fixes an issue with relinking paths longer than 256 characters
  • Fixes an issue with refreshing assets after relinking in version 4.00.26
  • Allows to setup desired view for studios without a camera [Batch Render&Relink]
  • Fixes an issue with relinking OSLMap
  • Fixes an issue with slow opening right-menu in some scenes
  • Fixes a bug setting path for links contained illegal characters

 

FilePathFinder Pro version 4.00.00

  • Adds support to 3ds Max 2022
  • Adds an ability to convert and resize images [PRO version]
  • Ability to mass-rename links ( menu Tools => Mass Rename Tool )

Batch Render&Relink [PRO version]

  • Adds the "Fast mode" for relinking 3ds Max files and material libraries in the batch mode
  • Adds an ability to Find & Replace part of paths in batch mode
  • Adds an ability to specify output filename on rendering previews for models
  • Setup multiple custom studios for rendering 3d models and material libraries
  • Adds an ability to specify pivot point on rendering preview for models
  • Adds a new BatchModes to 'Batch Render&Relink' API - #RelinkPreSave, #RelinkPostSave

Purge Unused Materials

2 votes

A simple macroscript to delete all unused materials from the Compact Editor Material Slots AND the Slate Material Editor Views.
The Compact Editor Code is from the existing Macro found under the Compact Material Editor "Utilities" menu.
I have added the code to also purge the SME at the same time.

You might want to check out the "Purge Empty Layers" macroscript as well. There are some awesome scene management tools out there but these are both small, simple tools without a lot of overhead for doing a little housekeeping before saving your file.

Slate Connector

4 votes

SlateConnector

SlateConnector - Makes the everyday task of exposing nodes and adjusting material parameters easier and faster! New version (0.59a) with lots of impromevents!

Select By Material

6 votes

'SELECT BY MATERIAL'


LATEST KEY FEATURES:

- Select multiple node/s in SME.

- Unhides and hides objects on scripts second run.


    --============================================================

Script which allows easy selection of materials inside Slate Material Editor and Compact Material Editor over 3ds max standard method.

Benefits over maxes built in way:

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