Tagged 'update'

Revit importer

11 votes

A tool to import and update model in 3dsmax from other softs.
This tool is available for Revit, Archicad, Sketchup and Rhino.

From all of this softs you get in 3dsMax geometries based on the materials.
You get 1 mesh per material. Instead of various results.
(for ex. instead of 1 mesh per Revit construction elements from Revit if you use standard import, you get here 1 mesh per Revit material)
Also there is a problem of scale with standard FBX import that makes it impossible to have correct UVWMaps. This is fixed here.

as you update the model :

Rhino Importer

5 votes

A tool to import and update model in 3dsmax from other softs.
This tool is available for Revit, Archicad, Sketchup and Rhino.

From all of this softs you get in 3dsMax geometries based on the materials.
You get 1 mesh per material. Instead of various results.
(for ex. instead of 1 mesh per Revit construction elements from Revit if you use standard import, you get here 1 mesh per Revit material)
Also there is a problem of scale with standard FBX import that makes it impossible to have correct UVWMaps. This is fixed here.

as you update the model :

XRef Scenes update

47 votes

I experienced problem with updating XRefs scenes during main scene load. I can hit "Update Now" button on workstation but I can't do this during renderfarm rendering. This script forces XRefs update during main scene load. It should be installed on every single render node. I expreienced this problem at 3ds Max ver 9, script was tested on ver. 2009 also (will propably work at v. 2008). Problem disappeared at 3dsMax 2010.

nukeXimporter

24 votes

This is a script request developed for a friend of mine how uses Nuke's 3d tracker.

--
*** Bug fixes, objects support (need seperate export from nuke), set origin added, workflow improvements (second video with the updates)

Morpher Update

15 votes

This script was developed where morph targets are to be updated in between the animation phase. This script lets you to update a desired morph from another max file retaining it's animation. Also new morph targets can be added without having to merge and delete them by the user

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