3ds Max | Scripts

Lazy UVW editior - Procedural UVW layout and texture baking tool for 3dsMax

9 votes

The Lazy UVW editor is a way to procedurally create seamless textures without having to unwrap uvs. It accomplishes this by using multiple uvw channels to cover pinching, stretching, or seams of the basic uvw mapping options, and the resulting map may be baked down to one channel if desired.

 

Bulk Edit lighting and material script

1 vote

Vray scene subdivs settings2

Vray scene subdivs settings

Instructions:

Ringer

-12 votes

Ringer is a 3ds Max geometry plugin, designed to make it easier for users to create various tech like motion graphics, but the tool isn't limited to just graphics.

83pig's Isolated display

1 vote

Isolated display

Instructions:

1.Isolated display,Comes with 3dmax 'Select isolated' 'are different。

2.Select the isolated object, modify the model alone, then click once to select isolatedbutton. It can be repeatedly isolated objects.

Camera Image Plane

2 votes

Maya-style image plane.

Installation:
-just copy the script in scripts startup folder and you will find the image plane inside target or free camera rollouts

Material Lister

14 votes

Material List is soon to be made redundant with the release of Mission Control!

Read more about it here : http://reformstudios.com/mission-control-for-3ds-max/

or joing the Beta here : http://reformstudios.com/mission-control-beta-programme/

I have added a feature list to the website here :
I am also looking for beta testers, so please sign up here for a chance to take Mission Control for a spin. 

select near cursor

5 votes

if you have many objects overlapped and placed close to each other it's hard to select specific one between them.
and I wanted to make this easy.
this tool pops up a menu that contains objects list for selecting.

update 1.1: added skin bone selecting in skin edit mode.
update 1.2: fix problem on same name objects.

Proxy Edit

19 votes

This is a script that enables editing of VRayProxy objects instantly in the scene they are currently.

It is easy to use:

1. Drop the .ms file in the viewport to run the script. A dialog appears.

2. Click the Pick proxy button and select a proxy from the scene. It becomes a editable mesh with material applied.

3. You can change geometry, uvw mapping, apply modifiers etc.

Multi Distance Meter

12 votes

UVW 2 XYZ

6 votes

"Converts uv's to a mesh version. Also copies 3d vert normals to flat mesh. So - in a render it will light like a 3d object (hard to explain - use it to see it)NOTE: could be a bug in the vert normals bit. it will always make the mesh but not always do the normals."

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