VFB+ : A Feature-rich Extension to the 3dsmax Frame Buffer

63 votes
Date Updated: 

VFB+ 2.7 Released

Click for Change Log

 Introducing VFB+ v2.7, the advanced virtual frame buffer for Autodesk 3dsmax.

VFB+ works with any renderer which uses the native 3dsmax frame buffer, such as Scanline, Mental Ray, Final Render, IRay, VRay, Corona (when not using the renderer's custom VFB).

The frame buffer has been designed and heavily tested to fit smoothly into any production pipeline, and to streamline the rendering workflow for anyone who renders in 3dsmax.

Version 2.7 is the most powerful and feature packed release yet!

A partial list of features:

  • 32-bit per channel color correction.
  • Various correction controls including exposure, gamma, multi-channel curves, vignette, chromatic aberration, bloom, glare, blur/sharpen, speckle reduction, noise reduction, etc.
  • Depth of Field based on Z-Depth.
  • VFB+ is active while rendering, including tweaking of color correction and stamping.
  • Captures Render Elements, G-Buffer channels, and RTT elements as well as the main pass.
  • Composition guides help you tweak your image.
  • Pixel Aspect Ratio correction display.
  • 4 different A|B comparison modes.
  • Display modes for all channels.
  • Support for 3D color LUTs.
  • Realtime RGB Histogram.
  • Rich WYSIWYG stamping system with virtually any imaginable variable including arbitrary MAXScript expressions.
  • Fully documented.
  • Customizable interoperability options.
  • MAXScript interface provides access to almost all features.

A 30-day fully functional trial version is available for download.

See the link for complete details.

Version Requirement: 
3dsmax 2009-2017
Video URL: 


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3dwannab's picture

Works perfectly & thanks for the link

The reason I'm doing this is to have a btn to load an image from Coronas VFB to the normal (VFB+) one.

Is there a gamma option I can do when loading the .EXR to burn in the correct gamma or do I have to then use the VFBPlus2ColorCorrection.Exposure = 2.2

Scrap that. I've just created a pre-render callback that opens the VFB+ before a render is taking place so it loads into VFB+.

Two more Q. Is there a maxscript exposed way to enable visibility of the film strip?

Will the Corona VFB be supported?

rotem's picture

vfbControl is a command for

vfbControl is a command for Vray VFB, not VFB+. For the Maxscript reference of VFB+, check the help files:

The command you need is

VFBPlus2.LoadImage filename

3dwannab's picture

Open .exr via maxscript

I've just downloaded the trail version and was wondering if it's possible to load an .exr into the vfb.

Code I have so far is:

pathVFBOutput = "C://VFBPlusTempEXR.exr"
if doesfileexist pathVFBOutput then vfbControl #loadimage pathVFBOutput

But this doesn't work. Is the loading controlled somehow by your code?

rotem's picture

re: Real time

At this time, Activeshade mode is not supported.

Guido's picture

Real time?


Does it work with real time/interactive mode?
For example in corona, if I use "interactive" I'd like to see this frame buffer.

Thank you.

lightcube's picture


Thanks for the quick fix after 2016 sp1. This plugin rocks... everyone in Max should have it!


Shawn Olson

Developer of Wall Worm

rotem's picture

VFB+ v2.62 Released

This releases fixed an incompatibility issue with 3dsmax 2016 Service Pack 1.

rotem's picture

This has been fixed in v2.61.

This has been fixed in v2.61.

rotem's picture

Thank you, I will consider

Thank you, I will consider it.

Lantrancy's picture

I understand, but you should

I understand, but you should provide a solution to completely delete them, as I have reverse what I have done still no go. since you ask feedback, you got one, if you make history feature behave like vray vfb, dont save frame buffer automatically, it will be much much better and I think I will buy a license

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