3ds Max - Sort Alphabetical
AVGuard
Submitted by Admin on Tue, 2000-06-20 23:41.Lots-O-Extensions! (see avg_dlx.txt, or In Listener, type "avgHelp()"
for short descriptions). Minor update: "fixed cast in bit.shift method"
Avguard MAXScript Extension Package
Submitted by Admin on Mon, 2006-10-02 18:24.The legendary Avguard extensions have been recompiled for use with both 32 and 64 bit versions of 3ds max 9.
History:
v.9.0.0 - beta build
v.8.0.1 - setclipboardText and setclipboardBitmap now return TRUE if succeded, an integer error code if failed.
Avguard MAXScript Extension Package
Submitted by Admin on Fri, 2003-02-07 23:27.The legendary Avguard extensions have been improved even more, adding
dozens of incredibly useful methods/globals for the maxscript
programmer…
See included text file for complete change notes…
Avguard MAXScript Extension Package
Submitted by Admin on Thu, 2005-06-23 22:58.The legendary Avguard extensions have been improved even more, adding
dozens of incredibly useful methods/globals for the maxscript
programmer...
Avguard MAXScript Extension Package
Submitted by Admin on Mon, 2004-10-04 23:08.The legendary Avguard extensions have been improved even more, adding
dozens of incredibly useful methods/globals for the maxscript
programmer...
Avguard MAXScript Extension Package
Submitted by Admin on Sun, 2003-11-02 23:12.The legendary Avguard extensions have been improved even more, adding
dozens of incredibly useful methods/globals for the maxscript
programmer…
See included text file for complete change notes…
CryoPatch
Submitted by Admin on Sun, 2000-04-09 23:33.Here is a script extension to handle editable-patches with
maxscript : CryoPatch v1.1.0 It allows you to create and edit
any sub-object of a patch : vertices, vectors, mappings,
smoothings, and so on.
Drag and Drop
Submitted by Admin on Sat, 2002-06-01 23:24.Implementation of new Drag and Drop features for 3ds max R4.x. Included
are DropClipFormat and handlers for both the command panel and
viewports.
Written by Michaelson Britt, compiled for 3ds max 4.x by Conny Klasson
Extend XREFScene
Submitted by Admin on Tue, 2002-02-05 23:20.This little extension will expose the two functions "GetXRefFileName
index" and "SetXRefFileName index name". The bug which this allows us
to overcome is as follows...
When you load two XRefScenes which are the same file, the command
"XRefs.GetXRefFile i" will only ever return the first one. This is
because the names are somehow used as an ID.
MorpherCtrl
Submitted by Admin on Wed, 2001-06-20 23:18.The MorpherCtrl extension provides complete access to the weighted
morpher modifier in MAX R3.0 – without this extension the access
provided is very limited. Using MorpherCtrl, you can assign and delete
new channels, set their weights and individual options, update and
refresh the system – basically drive any aspect of the UI or internals.
Physique-mxsphy
Submitted by Admin on Fri, 2000-07-07 23:00....a high level MAXScript extension for Physique which allows for importing and exporting of nodes and weights.
RH Map Node Renamer
Submitted by swat3d on Mon, 2008-02-25 03:37.It takes the material assigned to the selected object and assigns the name of the object to it. Then it checks if there is a bitmap texture assigned to "Diffuse", "Specular Level", "Opacity" and "Bump". If it finds a bitmap texture in the slot it renames the bitmap texture node to "Color", "Specular", "Opacity", "Normal". Then it also renames the textures asigned using the pattern "NameOfTheObject_NameOfSlot.*" ex. SmallBox_Color.bmp
RH Object Compare
Submitted by swat3d on Mon, 2008-02-25 03:43.It is ment to be used to compare the amount of visual difference between LODs. Select 2 objects, select if you want to compare them by rendering them out or just by taking a screenshot from the viewport and press start. The script will show an image with red, green and blue colors wich are a representation of the amount of difference between both objects.
RH Opacity to Alpha
Submitted by swat3d on Mon, 2008-02-25 03:52.This script will collapse the opacity and diffuse textures into one 32bit texture. It works with multi materials and standard materials. Just select an object and run it.
RH Script Manager
Submitted by swat3d on Mon, 2008-02-25 03:46.Designed for big teams where you want to make sure that all the artists have the macroScripts they need and that all of them have the same version.By just running the installer from inside Max it will ask us to specify a name for the new menu that it will create later, a remote folder from where the scripts will be sincronized and a local folder where the scripts will be installed.
