3ds Max - Sort Alphabetical

AVGuard

1
point

Lots-O-Extensions! (see avg_dlx.txt, or In Listener, type "avgHelp()"
for short descriptions). Minor update: "fixed cast in bit.shift method"


Avguard MAXScript Extension Package

7
points

The legendary Avguard extensions have been recompiled for use with both 32 and 64 bit versions of 3ds max 9.

History:
v.9.0.0 - beta build
v.8.0.1 - setclipboardText and setclipboardBitmap now return TRUE if succeded, an integer error code if failed.


Avguard MAXScript Extension Package

1
point

The legendary Avguard extensions have been improved even more, adding
dozens of incredibly useful methods/globals for the maxscript
programmer…
See included text file for complete change notes…


Avguard MAXScript Extension Package

3
points

The legendary Avguard extensions have been improved even more, adding
dozens of incredibly useful methods/globals for the maxscript
programmer...


Avguard MAXScript Extension Package

1
point

The legendary Avguard extensions have been improved even more, adding
dozens of incredibly useful methods/globals for the maxscript
programmer...


Avguard MAXScript Extension Package

2
points

The legendary Avguard extensions have been improved even more, adding
dozens of incredibly useful methods/globals for the maxscript
programmer…
See included text file for complete change notes…


CryoPatch

1
point

Here is a script extension to handle editable-patches with
maxscript : CryoPatch v1.1.0 It allows you to create and edit
any sub-object of a patch : vertices, vectors, mappings,
smoothings, and so on.


Drag and Drop

2
points

Implementation of new Drag and Drop features for 3ds max R4.x. Included
are DropClipFormat and handlers for both the command panel and
viewports.
Written by Michaelson Britt, compiled for 3ds max 4.x by Conny Klasson


Extend XREFScene

1
point

This little extension will expose the two functions "GetXRefFileName
index" and "SetXRefFileName index name". The bug which this allows us
to overcome is as follows...
When you load two XRefScenes which are the same file, the command
"XRefs.GetXRefFile i" will only ever return the first one. This is
because the names are somehow used as an ID.


MorpherCtrl

2
points

The MorpherCtrl extension provides complete access to the weighted
morpher modifier in MAX R3.0 – without this extension the access
provided is very limited. Using MorpherCtrl, you can assign and delete
new channels, set their weights and individual options, update and
refresh the system – basically drive any aspect of the UI or internals.


Physique-mxsphy

1
point

...a high level MAXScript extension for Physique which allows for importing and exporting of nodes and weights.


RH Map Node Renamer

2
points

It takes the material assigned to the selected object and assigns the name of the object to it. Then it checks if there is a bitmap texture assigned to "Diffuse", "Specular Level", "Opacity" and "Bump". If it finds a bitmap texture in the slot it renames the bitmap texture node to "Color", "Specular", "Opacity", "Normal". Then it also renames the textures asigned using the pattern "NameOfTheObject_NameOfSlot.*" ex. SmallBox_Color.bmp


RH Object Compare

1
point

It is ment to be used to compare the amount of visual difference between LODs. Select 2 objects, select if you want to compare them by rendering them out or just by taking a screenshot from the viewport and press start. The script will show an image with red, green and blue colors wich are a representation of the amount of difference between both objects.


RH Opacity to Alpha

2
points

This script will collapse the opacity and diffuse textures into one 32bit texture. It works with multi materials and standard materials. Just select an object and run it.


RH Script Manager

4
points

Designed for big teams where you want to make sure that all the artists have the macroScripts they need and that all of them have the same version.By just running the installer from inside Max it will ask us to specify a name for the new menu that it will create later, a remote folder from where the scripts will be sincronized and a local folder where the scripts will be installed.