Animation

Copy/Paste transforms

0
points

Copies the transforms of selected objects to a
buffer and then pastes them onto a new or existing selection.
It has the option to paste the position and/or the
rotation
and can paste it flipped around a world or custom object's
axis.
Handy for mirroring poses or animation rig components.


Store Frame Markers

0
points

This is a simple little floater that allows you to store and recal frames in time. By default it sets markers at 10% intervals across the timeline. Shift+Click to memorize a frame number.

http://www.jonahhawk.com/scripts/StoreFrameMarkers.flv 

 


Simple Eyes

1
point

User InterfaceSimple Eyes v1.0.ms - Maxscript that builds simple eyes, including

the controls to animate them!


Finger Rig

0
points

User InterfaceFinger Rig v1.0.ms - Maxscript that helps you quickly build a simple

hand finger rig with custom attributes controller.


Facial Controls

0
points

User InterfaceFacial Controls v1.0.ms - Maxscript that creates simple controls for driving a facial rig be it basic or complex.


Facial Animation Rig

1
point

Create a complete head rig, with facial animation controls as recommended by Jason Osipa in his book 'Stop Staring'. Starting just with a head mesh, create bones for jaw, head,neck and eyelids. Also create a couple of spline controls for the eyes and the chin. Running the 'eyerig' script creates a rollout with pick buttons for all needed bones and meshes, then sets up the eye and head rigs, as well as placing a skin modifier on the mesh, with the required bones added, ready for vertex weighting. The rig also caters for 'fleshy eyelids' that move with the eye.


DTrajEdit

0
points


DTrajEdit let you create trajectories on your mesh ( the Trajectory follows a polygon ) and let you choose when the Trajectory starts and ends as well as the color of the Trajectory.
To Install, simply DRAG-AND-DROP the DTrajEdit.mzp file to a 3dsMax Viewport. ( you will have to extract it from the DTrajEdit.zip file first )


DinoRigCreator

7
points


speedometer

0
points

So simple!
It tells you the speed of the selected object in [km/h] if your scene in meter unit.
You can easily modify to [mph] or [m/s].

If you would like, upgrade it and share for all of us! ;)
GiaNT


t2.AnimatorSuite

1
point

Full toolset for game animator. Time range controlling , copy / paste animation, edit key params from tool ui, custom scripts that able to execute over each frame, custom objects linking and folding ui. Read help file for more information.