Animation
Copy/Paste transforms
Submitted by Brad Noble on Wed, 2008-08-27 05:23.Copies the transforms of selected objects to a
buffer and then pastes them onto a new or existing selection.
It has the option to paste the position and/or the
rotation
and can paste it flipped around a world or custom object's
axis.
Handy for mirroring poses or animation rig components.
Store Frame Markers
Submitted by jonahhawk on Mon, 2008-08-25 20:28.This is a simple little floater that allows you to store and recal frames in time. By default it sets markers at 10% intervals across the timeline. Shift+Click to memorize a frame number.
http://www.jonahhawk.com/scripts/StoreFrameMarkers.flv

Simple Eyes
Submitted by martinskinner on Sun, 2008-08-17 10:49.
Simple Eyes v1.0.ms - Maxscript that builds simple eyes, including
the controls to animate them!
Finger Rig
Submitted by martinskinner on Sun, 2008-08-17 10:45.
Finger Rig v1.0.ms - Maxscript that helps you quickly build a simple
hand finger rig with custom attributes controller.
Facial Controls
Submitted by martinskinner on Sun, 2008-08-17 10:42.
Facial Controls v1.0.ms - Maxscript that creates simple controls for driving a facial rig be it basic or complex.
Facial Animation Rig
Submitted by floatingworld on Mon, 2008-07-28 01:36.Create a complete head rig, with facial animation controls as recommended by Jason Osipa in his book 'Stop Staring'. Starting just with a head mesh, create bones for jaw, head,neck and eyelids. Also create a couple of spline controls for the eyes and the chin. Running the 'eyerig' script creates a rollout with pick buttons for all needed bones and meshes, then sets up the eye and head rigs, as well as placing a skin modifier on the mesh, with the required bones added, ready for vertex weighting. The rig also caters for 'fleshy eyelids' that move with the eye.
DTrajEdit
Submitted by EricDLegare on Mon, 2008-07-21 13:14.
DTrajEdit let you create trajectories on your mesh ( the Trajectory follows a polygon ) and let you choose when the Trajectory starts and ends as well as the color of the Trajectory.
To Install, simply DRAG-AND-DROP the DTrajEdit.mzp file to a 3dsMax Viewport. ( you will have to extract it from the DTrajEdit.zip file first )
speedometer
Submitted by giant on Thu, 2008-07-03 16:06.So simple!
It tells you the speed of the selected object in [km/h] if your scene in meter unit.
You can easily modify to [mph] or [m/s].
If you would like, upgrade it and share for all of us! ;)
GiaNT
t2.AnimatorSuite
Submitted by kalemas on Wed, 2008-05-14 23:37.
Full toolset for game animator. Time range controlling , copy / paste animation, edit key params from tool ui, custom scripts that able to execute over each frame, custom objects linking and folding ui. Read help file for more information.

