bitmap

bitmapCollector

0
points

Collects all the scene bitmaps and places them into a single directory, updating your scene to point to their new home.

Tutorial:
Open a scene that contains a lot of bitmaps. Run the UI version of the script. Choose a Directory. Hit Do. All the bitmaps you choosed will be copied to the directory you specified, and now all the scene materials point to that directory.


Open All Bitmaps

2
points

The script is used to open all bitmaps on any selected objects in Photoshop. When first run the script will ask you for the location of Photoshop; which it then stores in 3dmax.ini. If Photoshop is moved the script will ask you to reconfirm the location. When pressed Photoshop is launched and bitmaps on selected object are opened.

Inspired by the script LoadBitmapInPhotoshop


Maps_fixer

0
points

Relocate, replace or search missing maps.
See on which materials they are placed,
Double click to relink bitmaps
Globally change paths
Search and replace maps in subdirectories
...


RH Check ATS Maps

1
point

This script goes through all the .max files in a given folder and checks if all the assets in the Asset Tracking System have their status set to "Ok". Once its done it pops an info box thats shows how many files where checked, and then gives you the name of the .max files that were wrong.


Relink Bitmaps

36
points

This script relinks missing bitmaps in scenes. It searches directories recursively unlike the Bitmaps/Photometric utility. Also features "Interactive Mode", which allows you to easily see which object is missing the bitmap. If you have missing bitmaps in your scene, this will be your best friend.

After being frustrated with Max's Photometic/Bitmap path plugin, I decided to write my own. Some features of mine that are not included in the plugin are:


RDG PSD2Mat - a pipeline tool

10
points

Hello,

I would like to invite you to take a look at our new pipeline tool:
PSD2Mat - a pipeline tool

PSD2Mat is a production proven connection between Adobe PhotoShop® and
Autodesk 3D Studio MAX®. This maxscript converts layered PSD Files into
a Scanline or VRay, Brazil and Mental Ray Material. Named layers are converted to bitmapfiles
and assigned to their respective material slots.


Set Bitmap Parameters

5
points

"Batch change the bitmap parameters of all materials - selected objects' materials or material editor materials. Includes options for stripping out bitmap paths - batch path replacement - and filtering options.

Screenshot

Version History:


tree shop

16
points

with tree shop you can easily plant trees (plane mashes with opacity-mapped bitmaps) into your scene.
each tree is an 'intelligent' object which allows later interaction - like changing/randomizing size - aligning it to the ground (gravity) - changing orientation and map (tree type).