Lights

Light Lister for V-Ray Advanced 1.50 SP2

4
points

This macroscript replaces the built-in light lister with one that incorporates support for lights from V-Ray Advanced 1.50 SP2

Add support lights:
- VRayLight, VRaySun and VRayIES.

Add support shadows type:
- VRayShadow and VRayShadowMap

Other additions:
- add button for pick ies file in photometric lights (if distribution as web)


LightRigger

17
points

LightRigger is a free Maxscript-based, draft-quality Global Illumination lighting system for the 3ds max Default Scanline Renderer.  It is based on the well known "old-school" principle of a light dome, but LightRigger takes the concept much further.


VRay Light Lister

30
points

This script replaces the built-in light lister with one that incorporates support for VRay Lights and VRay Suns.


LightUtilities

0
points

"A whole bunch of useful utilities relating to lights - including a lightboy type floater - utilities for turning your scene lights on and off en masse - removing unnecesary attenuation range clutter - and a viewer to let you view the influence of a particular light.


LightMatcher

0
points

LightMatcher will exactly match a 'Free Spot' to a camera. This is handy when using projector lights as an alternative to camera mapping. 1.21 fixes some stupid bugs


MatchLightToView

0
points

Works like the built-in 'Match Camera to View' command but for light objects.


SkyDome

0
points

A simple utility to simulate diffuse outdoor daylight from clouded sky by creating a hemisphere and lights at each vertex using the color of the diffuse map.


quickLightIE

0
points

Let's you quickly add or subtract a selection of objects to a selection of lights. Pick the objects that need to be added or subtracted - hit the first button. Choose to add or subtract - then hit the second button. Objects will be added to existing list - so if it's already got an exclude list - they'll be added to that. If it has an include list - well - they'll be added to that.


Light Converter

0
points

Will convert any number of selected lights to a different type.


KeepVrayLightIntensity

0
points

Works only (for now) with VrayLight Type:Plane.Set the Vraylight half-length and half-width of the plane and the multiplier will be set automaticly to preserve the VrayLight intensity.