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Creates a VRay Light Select Element for each light in your scene.
Elements are named with prefix of the nameTag variable. You can change this variable if necessary for your pipeline. To do so you will need to open the script and modify the variable within the struct.
Submitted by Blagoy Kostov on Fri, 2006-10-20 20:45
2
votes
Works only (for now) with VrayLight Type:Plane. Set the Vraylight half-length and half-width of the plane and the multiplier will be set automaticly to preserve the VrayLight intensity.
I am not responsible for any damage caused by this or any other of my scripts to your scene, software, computer or cat/dog/wife!
What this macroscript does:
It will let you link lights to objects or vice versa so that the according light only influences the chosen geometry.
Use it just like the normal "Select and Link"-Tool of 3ds max.
Submitted by Johan Thorngren on Fri, 2006-10-20 20:45
10
votes
This script is basically just a way for me to remove some of the time it take for me to do them manually. Its very simple right now - but I hope to expand on it as time goes by. It basically just lets you create and manage an 'array' of lights very simply. Resolution of the light is set with the amount of segments on the plane.
Submitted by Ronnie Olsthoorn on Fri, 2006-10-20 20:45
28
votes
This script generates a geosphere with lights on its vertices. The lights can be coloured using a bitmap. The settings let you create a lightdome that simulates complex environment light.
Select your objects and lights, choose I/E ops and check "Transfer..."
(if you like) to move existing obj(s) into the new I/E List.
Works on all geometry + renderable shapes (as original I/E feature designed).
With this useful and funny script, you can isolate in a ListBox, the category object in Geometry, Shape, Light, Helper, Camera and Space Warp in the viewport. We can select, rename and count the items in the scene. Useful in many work situation.
Submitted by JohnSwafford on Thu, 2007-08-02 13:46
43
votes
LightRigger is a free Maxscript-based, draft-quality Global Illumination lighting system for the 3ds max Default Scanline Renderer. It is based on the well known "old-school" principle of a light dome, but LightRigger takes the concept much further.
Includes or excludes objects from lights - just select lightsand objects you want to affect and click include or excludeand the selected objects will be included or excluded fromthe selected lights