ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists.
Submitted by Alexandre OLIVEIRA on Fri, 2006-10-20 20:45
15
votes
Script originally based on the code from E-light 1.02 by Ronnie Olsthoorn - new features detailed below.
'This script generates a geosphere with lights on its vertices. The lights can be coloured using a bitmap. The settings let you create a lightdome that simulates complex environment light.'
Submitted by Martin Breidt on Fri, 2006-10-20 20:45
6
votes
LightMatcher will exactly match a 'Free Spot' to a camera. This is handy when using projector lights as an alternative to camera mapping.
1.21 fixes some stupid bugs
Submitted by Fábio M. Silva on Fri, 2006-10-20 20:45
4
votes
My second script. The only thing it does is creating & setting one of those annoying skydomes from the old tutorials (still very usefull for people like me). I haven't seen other people skydome tutorials so i cant comment on them(though theirs are probably better than this one) - but i like mine it saves me some time - and hopefully yours too.