UVW
Obj-Selector of obj without a UVWMap modifier
Submitted by toby on Thu, 2008-08-28 22:58.This short script allows the user to automatically select all
objects in a scene that do not have a 'UVW Map' modifier applied to them.
This is useful especially for users who work with imported data from AutoCAD. The imported data contains uvw information, but in most cases the uvw coordinates need an overwork. This script makes it easier to isolate those objects in the scene.
Simply drag and drop the script into your 3ds max viewport after the import process is finished, et voilà.
UVW Transform
Submitted by Matt Rapelje on Tue, 2008-07-01 20:31.This tool allows you to precisely move rotate and scale UVWs. I have found it useful for putting multiple UVs on one layout, Using non-square textures and when working with uvs that overlap.
autoscale_UVW
Submitted by AShim on Fri, 2008-02-22 06:39.Automatic scaling elements of unwrapUVW rather each other.
blendedBoxMapMaker
Submitted by Neil Blevins on Thu, 2008-02-21 05:44.Creates a Blended Box Map for your selected objects. Basically, it's box mapping, but the edges of the box are blended so you can place the map on a curved surface and not have horrible seams
MultiRenderUV
Submitted by studio2k on Tue, 2007-10-30 09:48.This script executes same function as Render UVW Template.
But it is saved as uvw_objname.tga in certain path and it can render several objects at the same time
Installation/Notes: 1.Run script
2.Enjoy!!!! ^ ^
UV Tools
Submitted by gibbz on Wed, 2007-04-11 01:15.[Admin update - this is a commercial script]
UV Tools is a 3d studios max plugin designed for making the process of
UVW mapping easier. Designed mainly for use directly while in Editable
Polygon mode, you can use it directly alongside while you are modeling
or editing your geometry.
UV aligner
Submitted by noob-saibot on Fri, 2007-02-16 15:45.Script for aligning and looping vertices (uv's) inside the UVW unwrap dialog.
UnwrapAlignTools
Submitted by Matt Rapelje on Thu, 2007-01-25 01:29.This script is actually three in one, for use in Unwrap UVW.
Align Selection Horizontally, Align Selection Vertically, and Collapse Selection to single point.
DisplayUsedMapChannels
Submitted by Blur Studio on Fri, 2006-10-20 19:45.Displays all map channels that the selected material slot requires.
Unwrap UVW vertex Selection sets
Submitted by Ariel Kuhn on Fri, 2006-10-20 19:45."Creates and assigns names to selection sets of vertex in the Unwrap UVW edit box. Just open the edit UVW box and then load the script. "
