3ds Max Scripts - Sort Alphabetical
RH Map Node Renamer
Submitted by swat3d on Mon, 2008-02-25 03:37.It takes the material assigned to the selected object and assigns the name of the object to it. Then it checks if there is a bitmap texture assigned to "Diffuse", "Specular Level", "Opacity" and "Bump". If it finds a bitmap texture in the slot it renames the bitmap texture node to "Color", "Specular", "Opacity", "Normal". Then it also renames the textures asigned using the pattern "NameOfTheObject_NameOfSlot.*" ex. SmallBox_Color.bmp
RH Object Compare
Submitted by swat3d on Mon, 2008-02-25 03:43.It is ment to be used to compare the amount of visual difference between LODs. Select 2 objects, select if you want to compare them by rendering them out or just by taking a screenshot from the viewport and press start. The script will show an image with red, green and blue colors wich are a representation of the amount of difference between both objects.
RH Opacity to Alpha
Submitted by swat3d on Mon, 2008-02-25 03:52.This script will collapse the opacity and diffuse textures into one 32bit texture. It works with multi materials and standard materials. Just select an object and run it.
RH Script Manager
Submitted by swat3d on Mon, 2008-02-25 03:46.Designed for big teams where you want to make sure that all the artists have the macroScripts they need and that all of them have the same version.By just running the installer from inside Max it will ask us to specify a name for the new menu that it will create later, a remote folder from where the scripts will be sincronized and a local folder where the scripts will be installed.
"MAXscriber - formerly k.a. ""Inscriber"""
Submitted by Borislav Petrov on Fri, 2006-10-20 19:45.Lets you stamp your frames with custom text including file name - frame number - smpte time code. Options for colors - animatable position and size - font - alignment - presets - plate and border display. Separate colors for Text - Plate and Border. Optional colo
.ply file importer
Submitted by Vladimir Koylazov on Fri, 2006-10-20 19:45.Here is a maxscript that reads a .ply file and creates a mesh for it (note that for big meshes this is very. very slow).
0-255 to % Converter
Submitted by Jon Seagull on Fri, 2006-10-20 19:45.Calculator for converting percentage values to 0-255 values and back. Includes a color swatch that updates with the grayscale value equivalent.
16 x 9 Effect (Letterbox)
Submitted by Fred Ruff on Fri, 2006-10-20 19:45.This script will crop the top and bottom of your image to give you a letterbox effect.
2 Point Coordinate System
Submitted by Alex Cooper on Fri, 2006-10-20 19:45.Lets you create new Coordinate System based on two points clicked in Top view.
2D Tree/People Object
Submitted by Alexander E. Bicalho on Fri, 2006-10-20 19:45.Creates planar faces to be used as opacity mapped trees or people. You can get a sample and some maps in VIZ 3 Sample Scripts.
2DTracker
Submitted by Frank Reuter on Fri, 2006-10-20 19:45."Here is a script that calculates the 2D position of a 3D object on the rendered image depending on the camera properties and render resolution. Two files are exported containing animation curves to be loaded into Shake for tracking purpose. It doesn't matter if the object isn't visible on screen.
3 Point Coordinate System
Submitted by Alex Cooper on Fri, 2006-10-20 19:45.Lets you create new Coordinate System based on three points clicked anywhere in 3d space - pretty handy when modeling.
3-Point-Align
Submitted by Martin Breidt on Fri, 2006-10-20 19:45.Macroscript that allows you to precisely align an object by aligning three points on the object to any another three points in space.New: Modeless dialog; support for groups; automatic snap
360 Render World
Submitted by Francois Mourlevat on Fri, 2006-10-20 19:45.360 Render World is a panoramic camera making it possible to obtain renders with 360 degrees of a scene. Its originality is to be able to treat these made panoramic while taking account of an angle of sight what makes it possible to obtain made original likely to follow the curve of an arc without producing deformation.
360turn
Submitted by Mark Theriault on Sat, 2007-04-07 05:36.a script I made because I really wanted to create a model turn that would be flexable and easy. Also I got sick of creating one manually. So here you go.

