3ds Max Scripts - Sort Alphabetical

RH Map Node Renamer

2
points

It takes the material assigned to the selected object and assigns the name of the object to it. Then it checks if there is a bitmap texture assigned to "Diffuse", "Specular Level", "Opacity" and "Bump". If it finds a bitmap texture in the slot it renames the bitmap texture node to "Color", "Specular", "Opacity", "Normal". Then it also renames the textures asigned using the pattern "NameOfTheObject_NameOfSlot.*" ex. SmallBox_Color.bmp


RH Object Compare

1
point

It is ment to be used to compare the amount of visual difference between LODs. Select 2 objects, select if you want to compare them by rendering them out or just by taking a screenshot from the viewport and press start. The script will show an image with red, green and blue colors wich are a representation of the amount of difference between both objects.


RH Opacity to Alpha

2
points

This script will collapse the opacity and diffuse textures into one 32bit texture. It works with multi materials and standard materials. Just select an object and run it.


RH Script Manager

4
points

Designed for big teams where you want to make sure that all the artists have the macroScripts they need and that all of them have the same version.By just running the installer from inside Max it will ask us to specify a name for the new menu that it will create later, a remote folder from where the scripts will be sincronized and a local folder where the scripts will be installed.


"MAXscriber - formerly k.a. ""Inscriber"""

1
point

Lets you stamp your frames with custom text including file name - frame number - smpte time code. Options for colors - animatable position and size - font - alignment - presets - plate and border display. Separate colors for Text - Plate and Border. Optional colo


.ply file importer

1
point

Here is a maxscript that reads a .ply file and creates a mesh for it (note that for big meshes this is very. very slow).


0-255 to % Converter

2
points

Calculator for converting percentage values to 0-255 values and back. Includes a color swatch that updates with the grayscale value equivalent.


16 x 9 Effect (Letterbox)

2
points

This script will crop the top and bottom of your image to give you a letterbox effect.


2 Point Coordinate System

1
point

Lets you create new Coordinate System based on two points clicked in Top view.


2D Tree/People Object

4
points

Creates planar faces to be used as opacity mapped trees or people. You can get a sample and some maps in VIZ 3 Sample Scripts.


2DTracker

1
point

"Here is a script that calculates the 2D position of a 3D object on the rendered image depending on the camera properties and render resolution. Two files are exported containing animation curves to be loaded into Shake for tracking purpose. It doesn't matter if the object isn't visible on screen.


3 Point Coordinate System

1
point

Lets you create new Coordinate System based on three points clicked anywhere in 3d space - pretty handy when modeling.


3-Point-Align

7
points

Macroscript that allows you to precisely align an object by aligning three points on the object to any another three points in space.New: Modeless dialog; support for groups; automatic snap


360 Render World

2
points

360 Render World is a panoramic camera making it possible to obtain renders with 360 degrees of a scene. Its originality is to be able to treat these made panoramic while taking account of an angle of sight what makes it possible to obtain made original likely to follow the curve of an arc without producing deformation.


360turn

4
points

a script I made because I really wanted to create a model turn that would be flexable and easy. Also I got sick of creating one manually. So here you go.