3ds Max | All

drop All Here

4 votes

drop All Here is new drop window for many purposes :

drag and drop:
 - multiple Max files to Merge and Auto-Relink
 - Max files with Assets to Merge and Relink
 - Max file to Open and Auto-Relink
-  XRef files + Auto-Relink Assets in XRefs (if file newer then 2009)
 - Assets files or folders to Auto-Relink
 - Folders with assets. Script will find subfolders and all files to relink missing assets.
 - Collect Assets to Project folders (with custom paths structure) + Auto-Relink them in project
 - import multiple DWG files to create grouped flrplans, elevations etc (named by file (00-CAD-elev-001 etc)
 - import multiple 3ds files
 - drag and drop image files - it will create VRay material with loaded images into slots by filename suffix
 - drag and drop from Connector - in case 3ds max drag and drop does not work (known bug in new 3ds max version)

When you buy new model and you need to quickly merge it with auto-correct paths - just drop all here and done!

Drop4Side

2 votes

 

 

DropToSlate

5 votes

Enhance your Slate Material Editor

DSLR Exposure (EV-LV Method)

0 votes

DSLR Exposure version 1.10

Set Camera exposure triangle (Iso, Shutter, F-Number) for all selected cameras in the scene.

DtS

7 votes

If you're like me - you frequently find yourself wanting to run a simple line or two of Maxscript code on a whole bunch of objects. And - if you're like me - you hate having to set up a loop every single time. DtS gives you a new kind of 'Maxscript listener' that does the looping for you. It fits right into the Max interface - and it's sort of customizable!

Dual Quaternion finally landed on 3dsmax!

27 votes

3dsmax has linear vertex blending for skinning by default, this causes a lot of artifact during bones rotation, especially
the classic candywrap effect. Dual Quaternion skinning mantains volume a lot better, BUT it cannot be used alone as general solution. In some situations you still would like to mantain linear skinning AND with XrayBlendSkin YOU CAN!
You can even paint the amount of Dual Quaternions influence.
Features:
- Dual quaternion skinning to avoid candy wrap artifacts
- Interactive bind between linear and dual quaternions.
- Paint blending

duberPython

0 votes

A first public release of duberPython, a dotNET plugin that bridges MAXScript and Python scripting, is finally available.

A battle tested plugin used by such as Pixomondo or Orbit Studio, can be yours!

The main purpose for this plugin is the ability to communicate with Python APIs, such as Shotgun (for which there is also a wrapper that I wrote, available on request) or Tactic, or your Python tools of choice!

The plugin takes care of all the necessary data type conversions so that strings in MAXScript are strings in Python, booleans in MAXScript are booleans in Python etc...

duberPython

0 votes

A first public release of duberPython, a dotNET plugin that bridges MAXScript and Python scripting, is finally available.

A battle tested plugin used by such as Pixomondo or Orbit Studio, can be yours!

The main purpose for this plugin is the ability to communicate with Python APIs, such as Shotgun (for which there is also a wrapper that I wrote, available on request) or Tactic, or your Python tools of choice!

The plugin takes care of all the necessary data type conversions so that strings in MAXScript are strings in Python, booleans in MAXScript are booleans in Python etc...

DUM (Dynamic Utility Menu)

29 votes

Smart utility menu for your scripts.
Easy customizable (noted inside the code).

DUM

DummiesForFFD

4 votes

Attach control dummies to all control points of a FFD modifier.

Uses script controllers.

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