3ds Max | All

Export Prep

7 votes

New with the second version, added JEEWiz exporter (see below), added
option to break up export prep steps, and added an effect pivot mode
button.

"Apply Above" button: resets the Xform, collapses the
modifier stack, places the objects pivot, based on settings, (default
xyz minimum extent of object), moves the object (default moves it to
the origin), for every object in selection.

Check List, button opens a file with were you can store exporting notes, and trouble shooting tips.

ExportPrep

3 votes

You should use Version 2
http://www.scriptspot.com/3ds-max/scripts/export-prep

If I could delete this post I would.

Expose Table

1 vote

Expose Table is a helper object which can load a CSV file and expose its columns as tracks that you can use copy-paste or use for parameter wiring and anywhere you would use a controller. First row of the CSV file is used for the track names, which means the headers have to be unique, all the other rows have to contain numbers.

 Expose Table 

Expression Benchmark

4 votes

ExpressionSetRanges and IK_SetEndTimes

5 votes

These scripts were developed back in September - I just forgot to put them on the list. Both set the respective controllers' ranges to fit the current animation range. You can use them whenever you add frames to the end of an animation and want those contr

EXR Network Render Fix

10 votes

Trying to add more channels than default when network rendering out files to the .exr-format is a scourge. They get lost somewhere on the way. This little collection of script forces the channels to be there even on the computers on your farm as they render.

Extcircle and Semicircle

3 votes

A small script that creates extend circles for use in mechanical modeling... Small modifications made by dejawolf

Extend Borders

25 votes

[UPDATE!] See description below for more

This Tool is useful for extruding border edges of an editable poly. You can also add a tilting angle and choose to use corrected corners.

Extended Cylinder+Cog

4 votes

 

3ds max scripted plugin's

Cog:

Creates cogs, with easy to use settings:

  • Radius, Height, Sides
  • Gear Height-Scale
  • Gap
  • Inset, Chamfer
  • Angled
  • Smooth edge-top/bottom (!)Removed in latest version, hopefully will be added back soon(!)

E-Cylinder:

Extended Dummy

8 votes

A non-uniform shape dummy with Width-Length-Height parameters.

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