3ds Max | All

V-Ray Material Creator and Randomizer

4 votes

 

A script that creates randomized  V-ray materials and assigns them to a selection of objects in the scene.

Usefull when many similar objects in the scene and you want to assign similar but randomized material to them.

Hope you find it usefull!

MCG Muscle

5 votes

I'm calling this Muscle deform because that's what I set out to use it for but it can deform one mesh with another. Requires a vertex colour modifier underneath this modifier to enable it. The Bool is to determine if the deform happens with Red colour vert or green colour vert's.

3ds Max password Creator

2 votes

Create password for 3Ds Max files

Create password for 3Ds Max files

warning: Do not forgot your passwords.This script allows the user to open and modify the existing file, but it can not be rendered.

DeltaMush to Skin

2 votes

DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.


Camera Z_Depth

43 votes

This script creates a new render element using a falloff shader to emulate a zdepth render element. The min and max values are added to the cameras attributes. This gives you the ability to animate the min and max values of the zdepth and to be able visualize those values in the viewport.

It installs as a macro script in the mikes scripts category.

Update 05/26/2011:
I changed the default values from 100 min and 200 max to 0 min and 0 max.

Update 02/10/2012:
I turned off filtering.

Open / Relink

2 votes

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First idea was to Merge and Auto-Relink. This one is similar but to Open and Relink in the same moment. Cool

This script can find and Relink new assets during Open process. All in background so you don't have to do anything.

Easy and fast. It search for missing assets in the closest folders to opened file.

Scatter modifier

2 votes

Scatter modifier align mesh to each polygon(not triangle) center perpendicular.

Stretchy IK Chain

7 votes

This script will convert a bone chain into a stretchable IK chain, in either squash or scale mode. Just double click the first bone of the chain and run the script.

The macroscript will be under the "Toke Scripts" category.

Substance Painter Ultimate Bridge

1 vote

Substance Painter Ultimate Bridge is a tool allow you to export the models to substance easily and import substance textures and create the shaders for any render engine, supporting naming shaders and masking ids on export and auto import multi-shaders all textures/UDIM's to the render engine of your choise.


 Render Engines supported:

-Vray (PBR and Ref/gloss workflows)

iToo Forest Edge-Mode Boundray

3 votes

This Script will Solve the problem of Activating Edge Mode in iToo Forest Plugins .

- WORK WITH V-RAY AND CORONA ONLY (UPDATE 1.02 Support All Materials) .

How to Install :

- Drag and Drop the File or Run it from Scripting Menu\Run Script

UPDATE v1.01 :

- The 2 New Items are shown in QuadMenu  when no object is Selected , Fixed .

- Drag and Drop the File or Run it from Scripting Menu\Run Script , it will Remove the Old QuadMenu Items and Add New Ones .

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