3ds Max | All

Clear Reactor Collisions Data

7 votes

Auto clear Reactor collisions data.
The script wanted in the forum.

Easy Rotate

7 votes

I'd like to present to you a newer version of Easy Rotate with some new features, bug fixes and source code improvements.

Rotor Animation

 Screenshot of Easy Rotate 1.2

Hey whats up guys!

FragNoiser

7 votes

This tool is for adding details for your fractured model's internal faces , cracks and so on. It offers a built in solution for doing so without the need of external plugins by using 3ds max default modifiers in a clever and systematic way.

SelectionMan

7 votes

Miscellaneous selection tools (randomly select a set of objects - save/load sub-object selection).

Tx preview

7 votes

Hi, that's just simple script + .reg file to enable Tx previews in windows Cool

After running it:
- Tx files can be opened in any image viewer program
- enable Tx as window Thumbnails or Icons

MaterialEditSelected

7 votes

This macroscript is used for selecting/editing the texture on the currently selected object(s).

Viewport mode toggler - Wire/Face/Smooth

7 votes

Got a need for something like this when I was modeling something mechanical and the embedded 'smooth' in the meshsmooth modifier were bugging me since it made it hard to see the proper flow of the faces. This script is a little 'hack' to using the standard viewport mode shortcuts - and I personally have it mapped to the F3 key instead of the default.

DtS

7 votes

If you're like me - you frequently find yourself wanting to run a simple line or two of Maxscript code on a whole bunch of objects. And - if you're like me - you hate having to set up a loop every single time. DtS gives you a new kind of 'Maxscript listener' that does the looping for you. It fits right into the Max interface - and it's sort of customizable!

Create_Bound_SnapShot.ms

7 votes

Use this script to create a snapshot of an object then bind the snapshot to the original object.

UnHide_All_Link_Objects.ms

7 votes

"Use this script to unhide all "Link" objects"

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