3ds Max | All

Stereo camera

8 votes

Advanced UV Normalizer

8 votes

Advanced UV Normalizer (AUVN) is a tool for normalizing the Texel Density across different objects.

It has a comprehensive set of features to calculate, get, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry/Pixels and Geometry/UVs Ratios.

The Texel Density can be set using a fixed texture size, or you can assign different AUVN textures and normalize them all at once using their texture size.

FrameMan

8 votes

Create MOV/AVI's from file sequences.

RemoveNoiseAnimation

8 votes

Removes the automatically animated phase value on all noise modifiers in your selected objects.

CUI Loader

8 votes

"Allows you to load any CUI in your CUI directory with one button. Just make sure you add this button to every UI. This way - you can quickly jump around from one UI to another. It's great because it allows you to have one UI for modeling and another for animation!"

Detach Splines

8 votes

Breaks the selected shape object (Line or Editable Spline) into as many objects as there were splines in the original object. Unlike the other explode scripts, this one doesn't try to rebuild the splines point by point and instead duplicates the object and deletes all the other splines, which means they all keep the original attributes like material, material ID, interpolation settings, renderable settings and so on.

Pivot To Vert

8 votes

"Aligns the pivot point to the selected vertex."

PostIt

8 votes

Add's a Post It note to an Object - a Modifier - Or a Material. The note appears in the modifier panel as a rollout - or in the material editor.

ModifierControl

8 votes

Using this script, you can turn on, turn off, or delete certain modifier simultaneously within all objects that contain such modifier (or only within the selected objects). The list of modifiers attend only those used in the scene. You can find the script in "IllusionBoxStudio" category (Customize/Customize User Interface/IllusionBoxStudio)

3ds max 9 Ambient/Reflective Occlusion Assigner

8 votes

This script will only work when the scene renderer is set to Mentalray.The script assigns mentalray Ambient/Reflective occlusion map to ambient channel of the selected objets material. The selected object's material can be multimaterial or standart material other material types are not supported yet.

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