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Quake II .MD2 Importer

8 votes

"gmax script for importing Quake2 .MD2 files. features:

  • Full geometry import
  • Full texture co-ordinate import (but no skins - see Known Issues)
  • Full animation import (select 'Load all frames')
  • "

    AngleSelect

    8 votes

    Selects faces within a given angle (world space) and lets you apply vertexcolors to the selection

    Works currently only on editMesh

    maxMessenger

    8 votes

    Using this - Max can send a message to another computer on your network to report that a render has finished. Useful when working on multiple machines.

    Inheritance_Scale_X_Off.ms

    8 votes

    Disable X Scale Inheritance for the selected objects

    Shuffle

    8 votes

    Randomly swaps the positions (but not rotation) of selected objects. I use it to save time populating parking lots - by creating groups of identical cars - then running shuffle to get the random distribution.

    measureAngles

    8 votes

    Select 3 vertices and run the script.
    The script will calculate the angles at the vertices.
    It will create spheres at the vertices, named by angle.

    Open Image File

    8 votes

    This very simple script allows to open a float window of an image.
    Present in 3dsMax 2010, him and totally assents in the previous versions.
    Useful to open an image during the job in 3dsmax

    Lighting at Vertex

    Proxy maker

    8 votes

    Makes vray proxies simply by selection objects and target vraymesh directory.

    Multi/Sub Object Material Creator

    8 votes

    Hi all. Here's my Multi/Sub Object Material Creator.

    V.05 Updated UI to a less cumbersome version so it's easier to use. Kudos to Tassel for development)

    V.04 Updated to include the option for Mental Ray material preset.

    Ui tweaks to seperate the materials It now produces a random colour for each material (thanks to br0t)

    Added the option to name your material (thanks to br0t)

    V.03 Updated to include Mental Ray materials!

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