3ds Max | All

After Effects transforms exporter

7 votes

Here is a free tool for copying animation from 3ds Max into After Effects via the clipboard, and the native AE clipboard data. You will be able to copy and paste keyframe data for position, rotation and scale from 3ds Max onto objects in AE.

mmRegions

7 votes

mmRegions is a free script which helps you manage the render regions in your scene. Use is to save/load different regions, and to batch-render multiple regions.

See the download link for installation instructions and additional info.

 V1.15 New Features:

  • Fixed: X/Y spinners had a wrong minimum range of 1, it has been fixed to 0.

V1.1 New Features:

Path Snapper

7 votes

I needed to make a row of teeth once so I wrote this script. It will take an object and create copies of it along a spline. You can then move the spline to control the positions of all the objects. Very handy.

Clay Magic

7 votes

Helps with plugin Clay Studio when you have a lot of different meshes in your scene.

MissingTextures

7 votes
  • Checks the scene for missing Bitmap textures.
  • Shows offended material - optionally searches all local and network drives for the bitmap - and can load the materials with missing maps into Material Editor.
  • Fuzzy Scan - the script can now find bitmaps with slightly different names as possible replacement options.

RenderCam

7 votes

When running (and on is pressed) will output a sequence of rendered images of whatever was in your camera view at the current interval time. Useful for outputing a sequential set of images showing the progress of you building your scene. Minimize the script (don't close it) to let it run without cluttering your view.

Spring Max - dynamic bone chain animation with collision

7 votes

Spring Max is a tool that use to create bone chain animation in 3Ds Max

Character Select Utility

7 votes

This is a utility which can generate selection sets for CStudio bipeded characters it came about over automating the task of when merging - Max leaves behind the selection sets.

Mesh Muscle

7 votes

Similar to the CAT Muscle Strand object, only mesh-based and accepts modifiers.

MeshMuscle primitive

Unwrap UVW helper

7 votes

This tool gives options for numerically modifying sets of selected vertices in any Unwrap UVW modifier. Select an object - go to the Unwrap in the modifier stack and open the Unwrap Helper window.

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