3ds Max | All

Light Table

7 votes

Tool for animators to display ghosts/onionskin of selected objects, like in 2d animation software

(Inspired by TVPaint's light table)

Welder

7 votes

Welds a model containing many individual objects into a single editable mesh.

SpeedoMeter

7 votes

Shows the Local or Average Speed of an animated object in a multitude of formats. FIXED BUG that prevented the script from running. Added Selection Monitoring.

RenderCam

7 votes

When running (and on is pressed) will output a sequence of rendered images of whatever was in your camera view at the current interval time. Useful for outputing a sequential set of images showing the progress of you building your scene. Minimize the script (don't close it) to let it run without cluttering your view.

Spring Max - dynamic bone chain animation with collision

7 votes

Spring Max is a tool that use to create bone chain animation in 3Ds Max

Character Select Utility

7 votes

This is a utility which can generate selection sets for CStudio bipeded characters it came about over automating the task of when merging - Max leaves behind the selection sets.

Mesh Muscle

7 votes

Similar to the CAT Muscle Strand object, only mesh-based and accepts modifiers.

MeshMuscle primitive

Unwrap UVW helper

7 votes

This tool gives options for numerically modifying sets of selected vertices in any Unwrap UVW modifier. Select an object - go to the Unwrap in the modifier stack and open the Unwrap Helper window.

Rotator Helper

7 votes

A Rotator Helper script for 3ds max r5. Kind of like the one Sergio Mucino had. It generates 3 Torus - converts them to an editable poly rotates 2 of them and attaches them all into one object named Rotator Helper. This object as helper does have it's pivot coordinates already set to the world axis no matter wich viewport you create it in.

Wrap Deformer

7 votes

"A scripted modifier plugin that allows you to bind one polygonal object A to another editable mesh B. Any transformation/deformation of B will be transfered to A based on distance between vertices."

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