3ds Max | All

Lattice

7 votes

Uses selected object to creates lattice/blob like objects.

Updated!

--V2.0--

Convert Normal Maps

7 votes


Version 1.7
Simple script that converts any NormalBump map to VRayNormalMap and vice versa.

MaterialConverter

7 votes

Coverts many different kinds of materials to other kinds of materials. Replaces ToonAssistantConverter.

Clear Dead UV's

7 votes

Scripto version of remove dead uv's. Only works on a blank stack.

QueueManager

7 votes

Simply opens the QueueManager with a max button.

MeshScatter

7 votes

"Creates copies of an object on every vertex of a distribution object. Possibility to orient the copies regarding to the vertex Normal Possibility to choose the distribution type : copy.instance.reference"

MatIDCopyPaste

7 votes

Copies and pastes MatIDs from one object to another. Both objects must have the same face count. Suggested by Campbell McGrouther.

Animated Align

7 votes

This script keys the alignment of one object to another over a specified period of time. The user can chose to align the position - rotation and scale independantly or combined. Both the step size and frame range are user definable. It is very useful for keying objects on every frame for game exports.

XSnap

7 votes

"This tool is use for aligning Object -Quad or Edge from a source object to a destination object quad. It move the face and align it with the destination Object -Quad or Edge.And more it allow :

  • Snap the vertex of the moved Quad -O or E to destination Quad -O or E.
  • NormalMapperUI

    7 votes

    NormalMapperUI provides a graphical front end to ATI's normal map creation tool - NormalMapper. The interface lets the user pick the input data they would like to use - the output format - and set all available creation options. The program then passes the information off to NormalMapper for the creation of the image.

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